noctalia-shell/Services/MediaPlayer.qml
2025-08-10 14:49:43 -04:00

161 lines
4.7 KiB
QML

pragma Singleton
import Quickshell
import Quickshell.Services.Mpris
import qs.Services
Singleton {
id: root
// property var currentPlayer: null
// property real currentPosition: 0
// property int selectedPlayerIndex: 0
// property bool isPlaying: currentPlayer ? currentPlayer.isPlaying : false
// property string trackTitle: currentPlayer ? (currentPlayer.trackTitle || "Unknown Track") : ""
// property string trackArtist: currentPlayer ? (currentPlayer.trackArtist || "Unknown Artist") : ""
// property string trackAlbum: currentPlayer ? (currentPlayer.trackAlbum || "Unknown Album") : ""
// property string trackArtUrl: currentPlayer ? (currentPlayer.trackArtUrl || "") : ""
// property real trackLength: currentPlayer ? currentPlayer.length : 0
// property bool canPlay: currentPlayer ? currentPlayer.canPlay : false
// property bool canPause: currentPlayer ? currentPlayer.canPause : false
// property bool canGoNext: currentPlayer ? currentPlayer.canGoNext : false
// property bool canGoPrevious: currentPlayer ? currentPlayer.canGoPrevious : false
// property bool canSeek: currentPlayer ? currentPlayer.canSeek : false
// property bool hasPlayer: getAvailablePlayers().length > 0
// Item {
// Component.onCompleted: {
// updateCurrentPlayer()
// }
// }
// function getAvailablePlayers() {
// if (!Mpris.players || !Mpris.players.values) {
// return []
// }
// let allPlayers = Mpris.players.values
// let controllablePlayers = []
// for (var i = 0; i < allPlayers.length; i++) {
// let player = allPlayers[i]
// if (player && player.canControl) {
// controllablePlayers.push(player)
// }
// }
// return controllablePlayers
// }
// function findActivePlayer() {
// let availablePlayers = getAvailablePlayers()
// if (availablePlayers.length === 0) {
// return null
// }
// if (selectedPlayerIndex < availablePlayers.length) {
// return availablePlayers[selectedPlayerIndex]
// } else {
// selectedPlayerIndex = 0
// return availablePlayers[0]
// }
// }
// // Switch to the most recently active player
// function updateCurrentPlayer() {
// let newPlayer = findActivePlayer()
// if (newPlayer !== currentPlayer) {
// currentPlayer = newPlayer
// currentPosition = currentPlayer ? currentPlayer.position : 0
// }
// }
// function playPause() {
// if (currentPlayer) {
// if (currentPlayer.isPlaying) {
// currentPlayer.pause()
// } else {
// currentPlayer.play()
// }
// }
// }
// function play() {
// if (currentPlayer && currentPlayer.canPlay) {
// currentPlayer.play()
// }
// }
// function pause() {
// if (currentPlayer && currentPlayer.canPause) {
// currentPlayer.pause()
// }
// }
// function next() {
// if (currentPlayer && currentPlayer.canGoNext) {
// currentPlayer.next()
// }
// }
// function previous() {
// if (currentPlayer && currentPlayer.canGoPrevious) {
// currentPlayer.previous()
// }
// }
// function seek(position) {
// if (currentPlayer && currentPlayer.canSeek) {
// currentPlayer.position = position
// currentPosition = position
// }
// }
// // Seek to position based on ratio (0.0 to 1.0)
// function seekByRatio(ratio) {
// if (currentPlayer && currentPlayer.canSeek && currentPlayer.length > 0) {
// let seekPosition = ratio * currentPlayer.length
// currentPlayer.position = seekPosition
// currentPosition = seekPosition
// }
// }
// // Update progress bar every second while playing
// Timer {
// id: positionTimer
// interval: 1000
// running: currentPlayer && currentPlayer.isPlaying && currentPlayer.length > 0
// && currentPlayer.playbackState === MprisPlaybackState.Playing
// repeat: true
// onTriggered: {
// if (currentPlayer && currentPlayer.isPlaying && currentPlayer.playbackState === MprisPlaybackState.Playing) {
// currentPosition = currentPlayer.position
// } else {
// running = false
// }
// }
// }
// // Reset position when switching to inactive player
// onCurrentPlayerChanged: {
// if (!currentPlayer || !currentPlayer.isPlaying || currentPlayer.playbackState !== MprisPlaybackState.Playing) {
// currentPosition = 0
// }
// }
// // Update current player when available players change
// Connections {
// target: Mpris.players
// function onValuesChanged() {
// updateCurrentPlayer()
// }
// }
// Cava {
// id: cava
// count: 44
// }
// // Expose cava values
// property alias cavaValues: cava.values
}