Fixed all qmlfmt warnings/errors
This commit is contained in:
parent
b824cd7809
commit
2f4d52403b
6 changed files with 210 additions and 169 deletions
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@ -4,5 +4,4 @@
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# Can be installed from AUR "qmlfmt-git"
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# Requires qt6-5compat
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#find . -name "*.qml" -exec sh -c 'echo "Formatting $0..."; qmlfmt -e -b 120 -t 2 -i 2 -w "$0"' {} \;
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find . -name "*.qml" -print -exec qmlfmt -e -b 120 -t 2 -i 2 -w {} \;
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@ -0,0 +1,8 @@
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pragma Singleton
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import Quickshell
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import qs.Services
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Item {
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id: root
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}
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@ -6,10 +6,10 @@ import Quickshell.Wayland
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import qs.Services
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import qs.Widgets
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/*
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An experiment/demo panel to tweaks widgets
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*/
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NLoader {
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id: root
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@ -32,7 +32,9 @@ NLoader {
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anchors.centerIn: parent
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// Prevent closing when clicking in the panel bg
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MouseArea { anchors.fill: parent }
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MouseArea {
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anchors.fill: parent
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}
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ColumnLayout {
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anchors.fill: parent
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@ -42,61 +44,93 @@ NLoader {
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// NIconButton
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ColumnLayout {
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spacing: 16 * scaling
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NText { text: "NIconButton"; color: Colors.accentSecondary }
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NText {
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text: "NIconButton"
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color: Colors.accentSecondary
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}
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NIconButton {
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id: myIconButton
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icon: "refresh"
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onEntered: function() { myTooltip.show() }
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onExited: function() { myTooltip.hide() }
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onEntered: function () {
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myTooltip.show()
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}
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onExited: function () {
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myTooltip.hide()
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}
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}
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NTooltip {
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id: myTooltip
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target: myIconButton
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positionAbove: false
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text: "Hello world"
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}
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NTooltip { id: myTooltip; target: myIconButton; positionAbove: false; text: "Hello world"; }
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NDivider { Layout.fillWidth: true }
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NDivider {
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Layout.fillWidth: true
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}
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}
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// NToggle
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ColumnLayout {
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spacing: Style.marginLarge * scaling
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uniformCellSizes: true
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NText { text: "NToggle + NTooltip"; color: Colors.accentSecondary }
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NText {
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text: "NToggle + NTooltip"
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color: Colors.accentSecondary
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}
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NToggle {
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label: "Label"
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description: "Description"
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onToggled: function(value: bool) { console.log("NToggle: " + value) }
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onToggled: function (value) {
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console.log("NToggle: " + value)
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}
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}
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NDivider { Layout.fillWidth: true }
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NDivider {
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Layout.fillWidth: true
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}
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}
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// NSlider
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ColumnLayout {
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spacing: 16 * scaling
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NText { text: "Scaling"; color: Colors.accentSecondary }
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NText {
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text: "Scaling"
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color: Colors.accentSecondary
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}
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RowLayout {
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spacing: Style.marginSmall * scaling
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NText { text: `${Math.round(Scaling.overrideScale * 100)}%`; Layout.alignment: Qt.AlignVCenter }
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NText {
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text: `${Math.round(Scaling.overrideScale * 100)}%`
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Layout.alignment: Qt.AlignVCenter
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}
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NSlider {
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id: scaleSlider
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from: 0.6
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to: 1.8
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stepSize: 0.01
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value: Scaling.overrideScale
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onMoved: function() { Scaling.overrideScale = value }
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onPressedChanged: function() { Scaling.overrideEnabled = true }
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onMoved: function () {
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Scaling.overrideScale = value
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}
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onPressedChanged: function () {
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Scaling.overrideEnabled = true
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}
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}
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NIconButton {
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icon: "restart_alt"
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sizeMultiplier: 0.7
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onClicked: function() {
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onClicked: function () {
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Scaling.overrideEnabled = false
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Scaling.overrideScale = 1.0
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}
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}
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}
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NDivider { Layout.fillWidth: true }
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NDivider {
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Layout.fillWidth: true
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}
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}
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}
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}
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@ -1,2 +1,10 @@
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pragma Singleton
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import Quickshell
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import qs.Services
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// Weather logic and caching
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// Calendar Hollidays logic and caching
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// Calendar Hollidays logic and caching
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Singleton {
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id: root
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}
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@ -1,169 +1,161 @@
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// pragma Singleton
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pragma Singleton
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// import QtQuick
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// import Quickshell
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// import Quickshell.Services.Mpris
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// import qs.Services
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import Quickshell
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import Quickshell.Services.Mpris
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import qs.Services
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// Singleton {
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// id: manager
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Singleton {
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id: root
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// property var currentPlayer: null
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// property real currentPosition: 0
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// property int selectedPlayerIndex: 0
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// property bool isPlaying: currentPlayer ? currentPlayer.isPlaying : false
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// property string trackTitle: currentPlayer ? (currentPlayer.trackTitle
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// || "Unknown Track") : ""
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// property string trackArtist: currentPlayer ? (currentPlayer.trackArtist
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// || "Unknown Artist") : ""
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// property string trackAlbum: currentPlayer ? (currentPlayer.trackAlbum
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// || "Unknown Album") : ""
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// property string trackArtUrl: currentPlayer ? (currentPlayer.trackArtUrl
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// || "") : ""
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// property real trackLength: currentPlayer ? currentPlayer.length : 0
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// property bool canPlay: currentPlayer ? currentPlayer.canPlay : false
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// property bool canPause: currentPlayer ? currentPlayer.canPause : false
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// property bool canGoNext: currentPlayer ? currentPlayer.canGoNext : false
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// property bool canGoPrevious: currentPlayer ? currentPlayer.canGoPrevious : false
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// property bool canSeek: currentPlayer ? currentPlayer.canSeek : false
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// property bool hasPlayer: getAvailablePlayers().length > 0
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// property var currentPlayer: null
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// property real currentPosition: 0
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// property int selectedPlayerIndex: 0
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// property bool isPlaying: currentPlayer ? currentPlayer.isPlaying : false
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// property string trackTitle: currentPlayer ? (currentPlayer.trackTitle || "Unknown Track") : ""
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// property string trackArtist: currentPlayer ? (currentPlayer.trackArtist || "Unknown Artist") : ""
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// property string trackAlbum: currentPlayer ? (currentPlayer.trackAlbum || "Unknown Album") : ""
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// property string trackArtUrl: currentPlayer ? (currentPlayer.trackArtUrl || "") : ""
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// property real trackLength: currentPlayer ? currentPlayer.length : 0
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// property bool canPlay: currentPlayer ? currentPlayer.canPlay : false
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// property bool canPause: currentPlayer ? currentPlayer.canPause : false
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// property bool canGoNext: currentPlayer ? currentPlayer.canGoNext : false
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// property bool canGoPrevious: currentPlayer ? currentPlayer.canGoPrevious : false
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// property bool canSeek: currentPlayer ? currentPlayer.canSeek : false
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// property bool hasPlayer: getAvailablePlayers().length > 0
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// Item {
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// Component.onCompleted: {
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// updateCurrentPlayer()
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// }
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// }
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// Item {
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// Component.onCompleted: {
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// updateCurrentPlayer()
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// }
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// }
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// function getAvailablePlayers() {
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// if (!Mpris.players || !Mpris.players.values) {
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// return []
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// }
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// function getAvailablePlayers() {
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// if (!Mpris.players || !Mpris.players.values) {
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// return []
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// }
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// let allPlayers = Mpris.players.values
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// let controllablePlayers = []
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// let allPlayers = Mpris.players.values
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// let controllablePlayers = []
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// for (var i = 0; i < allPlayers.length; i++) {
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// let player = allPlayers[i]
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// if (player && player.canControl) {
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// controllablePlayers.push(player)
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// }
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// }
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// for (var i = 0; i < allPlayers.length; i++) {
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// let player = allPlayers[i]
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// if (player && player.canControl) {
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// controllablePlayers.push(player)
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// }
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// }
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// return controllablePlayers
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// }
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// return controllablePlayers
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// }
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// function findActivePlayer() {
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// let availablePlayers = getAvailablePlayers()
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// if (availablePlayers.length === 0) {
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// return null
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// }
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// function findActivePlayer() {
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// let availablePlayers = getAvailablePlayers()
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// if (availablePlayers.length === 0) {
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// return null
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// }
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// if (selectedPlayerIndex < availablePlayers.length) {
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// return availablePlayers[selectedPlayerIndex]
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// } else {
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// selectedPlayerIndex = 0
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// return availablePlayers[0]
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// }
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// }
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// if (selectedPlayerIndex < availablePlayers.length) {
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// return availablePlayers[selectedPlayerIndex]
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// } else {
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// selectedPlayerIndex = 0
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// return availablePlayers[0]
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// }
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// }
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// // Switch to the most recently active player
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// function updateCurrentPlayer() {
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// let newPlayer = findActivePlayer()
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// if (newPlayer !== currentPlayer) {
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// currentPlayer = newPlayer
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// currentPosition = currentPlayer ? currentPlayer.position : 0
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// }
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// }
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// // Switch to the most recently active player
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// function updateCurrentPlayer() {
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// let newPlayer = findActivePlayer()
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// if (newPlayer !== currentPlayer) {
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// currentPlayer = newPlayer
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// currentPosition = currentPlayer ? currentPlayer.position : 0
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// }
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// }
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// function playPause() {
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// if (currentPlayer) {
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// if (currentPlayer.isPlaying) {
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// currentPlayer.pause()
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// } else {
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// currentPlayer.play()
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// }
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// }
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// }
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// function playPause() {
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// if (currentPlayer) {
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// if (currentPlayer.isPlaying) {
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// currentPlayer.pause()
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// } else {
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// currentPlayer.play()
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// }
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// }
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// }
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// function play() {
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// if (currentPlayer && currentPlayer.canPlay) {
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// currentPlayer.play()
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// }
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// }
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// function play() {
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// if (currentPlayer && currentPlayer.canPlay) {
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// currentPlayer.play()
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// }
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// }
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// function pause() {
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// if (currentPlayer && currentPlayer.canPause) {
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// currentPlayer.pause()
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// }
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// }
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// function pause() {
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// if (currentPlayer && currentPlayer.canPause) {
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// currentPlayer.pause()
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// }
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// }
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// function next() {
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// if (currentPlayer && currentPlayer.canGoNext) {
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// currentPlayer.next()
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// }
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// }
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// function next() {
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// if (currentPlayer && currentPlayer.canGoNext) {
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// currentPlayer.next()
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// }
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// }
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// function previous() {
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// if (currentPlayer && currentPlayer.canGoPrevious) {
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// currentPlayer.previous()
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// }
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// }
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// function previous() {
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// if (currentPlayer && currentPlayer.canGoPrevious) {
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// currentPlayer.previous()
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// }
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// }
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// function seek(position) {
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// if (currentPlayer && currentPlayer.canSeek) {
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// currentPlayer.position = position
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// currentPosition = position
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// }
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// }
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// function seek(position) {
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// if (currentPlayer && currentPlayer.canSeek) {
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// currentPlayer.position = position
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// currentPosition = position
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// }
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// }
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// // Seek to position based on ratio (0.0 to 1.0)
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// function seekByRatio(ratio) {
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// if (currentPlayer && currentPlayer.canSeek && currentPlayer.length > 0) {
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// let seekPosition = ratio * currentPlayer.length
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// currentPlayer.position = seekPosition
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// currentPosition = seekPosition
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// }
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// }
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// // Seek to position based on ratio (0.0 to 1.0)
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// function seekByRatio(ratio) {
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// if (currentPlayer && currentPlayer.canSeek && currentPlayer.length > 0) {
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// let seekPosition = ratio * currentPlayer.length
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// currentPlayer.position = seekPosition
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// currentPosition = seekPosition
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// }
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// }
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// // Update progress bar every second while playing
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// Timer {
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// id: positionTimer
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// interval: 1000
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// running: currentPlayer && currentPlayer.isPlaying
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// && currentPlayer.length > 0
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// && currentPlayer.playbackState === MprisPlaybackState.Playing
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// repeat: true
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// onTriggered: {
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// if (currentPlayer && currentPlayer.isPlaying
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// && currentPlayer.playbackState === MprisPlaybackState.Playing) {
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// currentPosition = currentPlayer.position
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// } else {
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// running = false
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// }
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// }
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// }
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// // Update progress bar every second while playing
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// Timer {
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// id: positionTimer
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// interval: 1000
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// running: currentPlayer && currentPlayer.isPlaying && currentPlayer.length > 0
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// && currentPlayer.playbackState === MprisPlaybackState.Playing
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// repeat: true
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// onTriggered: {
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// if (currentPlayer && currentPlayer.isPlaying && currentPlayer.playbackState === MprisPlaybackState.Playing) {
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// currentPosition = currentPlayer.position
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// } else {
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// running = false
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// }
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// }
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// }
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// // Reset position when switching to inactive player
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// onCurrentPlayerChanged: {
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// if (!currentPlayer || !currentPlayer.isPlaying
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// || currentPlayer.playbackState !== MprisPlaybackState.Playing) {
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// currentPosition = 0
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// }
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// }
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// // Reset position when switching to inactive player
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// onCurrentPlayerChanged: {
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// if (!currentPlayer || !currentPlayer.isPlaying || currentPlayer.playbackState !== MprisPlaybackState.Playing) {
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// currentPosition = 0
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// }
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// }
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// // Update current player when available players change
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// Connections {
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// target: Mpris.players
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// function onValuesChanged() {
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// updateCurrentPlayer()
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// }
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// }
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// // Update current player when available players change
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// Connections {
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// target: Mpris.players
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// function onValuesChanged() {
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// updateCurrentPlayer()
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// }
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// }
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// Cava {
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// id: cava
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// count: 44
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// }
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// Cava {
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// id: cava
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// count: 44
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// }
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// // Expose cava values
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// property alias cavaValues: cava.values
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// }
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// // Expose cava values
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// property alias cavaValues: cava.values
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}
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@ -11,7 +11,7 @@ RowLayout {
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property string description: ""
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property bool value: false
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property bool hovering: false
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property var onToggled: function (value: bool) {}
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property var onToggled: function (value) {}
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Layout.fillWidth: true
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@ -41,7 +41,7 @@ RowLayout {
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width: Style.baseWidgetSize * 1.625 * scaling
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height: Style.baseWidgetSize * scaling
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radius: height * 0.5
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color: value ? Colors.accentPrimary :Colors.surfaceVariant
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color: value ? Colors.accentPrimary : Colors.surfaceVariant
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border.color: value ? Colors.accentPrimary : Colors.outline
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border.width: Math.min(1, Style.borderMedium * scaling)
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@ -70,8 +70,8 @@ RowLayout {
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onEntered: hovering = true
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onExited: hovering = false
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onClicked: {
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value = !value;
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root.onToggled(value);
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value = !value
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root.onToggled(value)
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}
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}
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}
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