161 lines
4.7 KiB
QML
161 lines
4.7 KiB
QML
pragma Singleton
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import Quickshell
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import Quickshell.Services.Mpris
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import qs.Services
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Singleton {
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id: root
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// property var currentPlayer: null
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// property real currentPosition: 0
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// property int selectedPlayerIndex: 0
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// property bool isPlaying: currentPlayer ? currentPlayer.isPlaying : false
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// property string trackTitle: currentPlayer ? (currentPlayer.trackTitle || "Unknown Track") : ""
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// property string trackArtist: currentPlayer ? (currentPlayer.trackArtist || "Unknown Artist") : ""
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// property string trackAlbum: currentPlayer ? (currentPlayer.trackAlbum || "Unknown Album") : ""
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// property string trackArtUrl: currentPlayer ? (currentPlayer.trackArtUrl || "") : ""
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// property real trackLength: currentPlayer ? currentPlayer.length : 0
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// property bool canPlay: currentPlayer ? currentPlayer.canPlay : false
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// property bool canPause: currentPlayer ? currentPlayer.canPause : false
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// property bool canGoNext: currentPlayer ? currentPlayer.canGoNext : false
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// property bool canGoPrevious: currentPlayer ? currentPlayer.canGoPrevious : false
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// property bool canSeek: currentPlayer ? currentPlayer.canSeek : false
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// property bool hasPlayer: getAvailablePlayers().length > 0
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// Item {
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// Component.onCompleted: {
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// updateCurrentPlayer()
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// }
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// }
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// function getAvailablePlayers() {
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// if (!Mpris.players || !Mpris.players.values) {
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// return []
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// }
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// let allPlayers = Mpris.players.values
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// let controllablePlayers = []
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// for (var i = 0; i < allPlayers.length; i++) {
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// let player = allPlayers[i]
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// if (player && player.canControl) {
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// controllablePlayers.push(player)
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// }
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// }
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// return controllablePlayers
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// }
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// function findActivePlayer() {
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// let availablePlayers = getAvailablePlayers()
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// if (availablePlayers.length === 0) {
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// return null
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// }
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// if (selectedPlayerIndex < availablePlayers.length) {
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// return availablePlayers[selectedPlayerIndex]
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// } else {
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// selectedPlayerIndex = 0
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// return availablePlayers[0]
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// }
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// }
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// // Switch to the most recently active player
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// function updateCurrentPlayer() {
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// let newPlayer = findActivePlayer()
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// if (newPlayer !== currentPlayer) {
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// currentPlayer = newPlayer
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// currentPosition = currentPlayer ? currentPlayer.position : 0
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// }
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// }
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// function playPause() {
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// if (currentPlayer) {
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// if (currentPlayer.isPlaying) {
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// currentPlayer.pause()
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// } else {
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// currentPlayer.play()
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// }
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// }
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// }
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// function play() {
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// if (currentPlayer && currentPlayer.canPlay) {
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// currentPlayer.play()
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// }
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// }
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// function pause() {
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// if (currentPlayer && currentPlayer.canPause) {
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// currentPlayer.pause()
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// }
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// }
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// function next() {
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// if (currentPlayer && currentPlayer.canGoNext) {
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// currentPlayer.next()
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// }
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// }
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// function previous() {
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// if (currentPlayer && currentPlayer.canGoPrevious) {
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// currentPlayer.previous()
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// }
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// }
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// function seek(position) {
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// if (currentPlayer && currentPlayer.canSeek) {
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// currentPlayer.position = position
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// currentPosition = position
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// }
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// }
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// // Seek to position based on ratio (0.0 to 1.0)
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// function seekByRatio(ratio) {
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// if (currentPlayer && currentPlayer.canSeek && currentPlayer.length > 0) {
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// let seekPosition = ratio * currentPlayer.length
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// currentPlayer.position = seekPosition
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// currentPosition = seekPosition
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// }
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// }
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// // Update progress bar every second while playing
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// Timer {
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// id: positionTimer
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// interval: 1000
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// running: currentPlayer && currentPlayer.isPlaying && currentPlayer.length > 0
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// && currentPlayer.playbackState === MprisPlaybackState.Playing
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// repeat: true
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// onTriggered: {
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// if (currentPlayer && currentPlayer.isPlaying && currentPlayer.playbackState === MprisPlaybackState.Playing) {
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// currentPosition = currentPlayer.position
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// } else {
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// running = false
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// }
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// }
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// }
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// // Reset position when switching to inactive player
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// onCurrentPlayerChanged: {
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// if (!currentPlayer || !currentPlayer.isPlaying || currentPlayer.playbackState !== MprisPlaybackState.Playing) {
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// currentPosition = 0
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// }
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// }
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// // Update current player when available players change
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// Connections {
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// target: Mpris.players
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// function onValuesChanged() {
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// updateCurrentPlayer()
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// }
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// }
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// Cava {
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// id: cava
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// count: 44
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// }
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// // Expose cava values
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// property alias cavaValues: cava.values
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}
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