Wallpaper: swipe left/right/up/down

This commit is contained in:
LemmyCook 2025-08-29 19:06:01 -04:00
parent a38665fa0d
commit f5b4984295
7 changed files with 140 additions and 24 deletions

View file

@ -50,7 +50,8 @@ Singleton {
lines.push("\n[templates.ghostty]")
lines.push('input_path = "' + Quickshell.shellDir + '/Assets/Matugen/templates/ghostty.conf"')
lines.push('output_path = "~/.config/ghostty/themes/noctalia"')
lines.push("post_hook = \"grep -q '^theme *= *' ~/.config/ghostty/config; and sed -i 's/^theme *= *.*/theme = noctalia/' ~/.config/ghostty/config; or echo 'theme = noctalia' >> ~/.config/ghostty/config\"")
lines.push(
"post_hook = \"grep -q '^theme *= *' ~/.config/ghostty/config; and sed -i 's/^theme *= *.*/theme = noctalia/' ~/.config/ghostty/config; or echo 'theme = noctalia' >> ~/.config/ghostty/config\"")
}
return lines.join("\n") + "\n"

View file

@ -18,9 +18,13 @@ Variants {
id: root
// Internal state management
property bool transitioning: false
property real fadeValue: 0.0
property bool firstWallpaper: true
property bool transitioning: false
property real transitionProgress: 0.0
// Swipe direction: 0=left, 1=right, 2=up, 3=down
property real swipeDirection: 0
property real swipeSmoothness: 0.05
// External state management
property string servicedWallpaper: WallpaperService.getWallpaper(modelData.name)
@ -34,10 +38,29 @@ Variants {
return
}
if (Settings.data.wallpaper.transitionType === 'fade') {
setWallpaperWithTransition(servicedWallpaper)
} else {
setWallpaperImmediate(servicedWallpaper)
switch (Settings.data.wallpaper.transitionType) {
case "none":
setWallpaperImmediate(servicedWallpaper)
break
case "swipe_left":
swipeDirection = 0
setWallpaperWithTransition(servicedWallpaper)
break
case "swipe_right":
swipeDirection = 1
setWallpaperWithTransition(servicedWallpaper)
break
case "swipe_up":
swipeDirection = 2
setWallpaperWithTransition(servicedWallpaper)
break
case "swipe_down":
swipeDirection = 3
setWallpaperWithTransition(servicedWallpaper)
break
default:
setWallpaperWithTransition(servicedWallpaper)
break
}
}
}
@ -77,30 +100,52 @@ Variants {
visible: false
}
// Fade transition shader
ShaderEffect {
id: shaderEffect
id: fadeShader
anchors.fill: parent
visible: Settings.data.wallpaper.transitionType === 'fade'
property variant source1: currentWallpaper
property variant source2: nextWallpaper
property real fade: fadeValue
fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/mix_images.frag.qsb")
property real fade: transitionProgress
fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_fade.frag.qsb")
}
// Animation for the fade value
// Swipe transition shader
ShaderEffect {
id: swipeShader
anchors.fill: parent
visible: Settings.data.wallpaper.transitionType.startsWith('swipe_')
property variant source1: currentWallpaper
property variant source2: nextWallpaper
property real progress: transitionProgress
property real direction: swipeDirection
property real smoothness: swipeSmoothness
fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_swipe.frag.qsb")
}
// Animation for the transition progress
NumberAnimation {
id: fadeAnimation
id: transitionAnimation
target: root
property: "fadeValue"
property: "transitionProgress"
from: 0.0
to: 1.0
duration: Settings.data.wallpaper.transitionDuration
easing.type: Easing.InOutQuad
duration: Settings.data.wallpaper.transitionDuration ?? 1000
easing.type: {
const transitionType = Settings.data.wallpaper.transitionType ?? 'fade'
if (transitionType.startsWith('swipe_')) {
return Easing.InOutCubic
}
return Easing.InOutCubic
}
onFinished: {
// Swap images after transition completes
currentWallpaper.source = nextWallpaper.source
fadeValue = 0.0
transitionProgress = 0.0
transitioning = false
}
}
@ -108,14 +153,14 @@ Variants {
function startTransition() {
if (!transitioning && nextWallpaper.source != currentWallpaper.source) {
transitioning = true
fadeAnimation.start()
transitionAnimation.start()
}
}
function setWallpaperImmediate(source) {
currentWallpaper.source = source
nextWallpaper.source = source
fadeValue = 0.0
transitionProgress = 0.0
transitioning = false
}
@ -123,13 +168,10 @@ Variants {
if (source != currentWallpaper.source) {
if (transitioning) {
// we are interupting a transition
if (fadeValue >= 0.5) {
}
// We are interrupting a transition
currentWallpaper.source = nextWallpaper.source
fadeAnimation.stop()
fadeValue = 0
transitionAnimation.stop()
transitionProgress = 0
transitioning = false
}

View file

@ -23,6 +23,22 @@ Singleton {
key: "fade"
name: "Fade"
}
ListElement {
key: "swipe_left"
name: "Swipe Left"
}
ListElement {
key: "swipe_right"
name: "Swipe Right"
}
ListElement {
key: "swipe_up"
name: "Swipe Up"
}
ListElement {
key: "swipe_down"
name: "Swipe Down"
}
}
property var wallpaperLists: ({})

View file

@ -0,0 +1,57 @@
#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D source1; // Current wallpaper
layout(binding = 2) uniform sampler2D source2; // Next wallpaper
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float progress; // Transition progress (0.0 to 1.0)
float direction; // 0=left, 1=right, 2=up, 3=down
float smoothness; // Edge smoothness (0.01 to 0.5, default 0.05)
} ubuf;
void main() {
vec2 uv = qt_TexCoord0;
vec4 color1 = texture(source1, uv); // Current (old) wallpaper
vec4 color2 = texture(source2, uv); // Next (new) wallpaper
float edge = 0.0;
float factor = 0.0;
// Extend the progress range to account for smoothness
// This ensures the transition completes fully at the edges
float extendedProgress = ubuf.progress * (1.0 + 2.0 * ubuf.smoothness) - ubuf.smoothness;
// Calculate edge position based on direction
// As progress goes from 0 to 1, we reveal source2 (new wallpaper)
if (ubuf.direction < 0.5) {
// Swipe from right to left (new image enters from right)
edge = 1.0 - extendedProgress;
factor = smoothstep(edge - ubuf.smoothness, edge + ubuf.smoothness, uv.x);
fragColor = mix(color1, color2, factor);
}
else if (ubuf.direction < 1.5) {
// Swipe from left to right (new image enters from left)
edge = extendedProgress;
factor = smoothstep(edge - ubuf.smoothness, edge + ubuf.smoothness, uv.x);
fragColor = mix(color2, color1, factor);
}
else if (ubuf.direction < 2.5) {
// Swipe from bottom to top (new image enters from bottom)
edge = 1.0 - extendedProgress;
factor = smoothstep(edge - ubuf.smoothness, edge + ubuf.smoothness, uv.y);
fragColor = mix(color1, color2, factor);
}
else {
// Swipe from top to bottom (new image enters from top)
edge = extendedProgress;
factor = smoothstep(edge - ubuf.smoothness, edge + ubuf.smoothness, uv.y);
fragColor = mix(color2, color1, factor);
}
fragColor *= ubuf.qt_Opacity;
}

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