22 lines
No EOL
650 B
GLSL
22 lines
No EOL
650 B
GLSL
#version 450
|
|
|
|
layout(location = 0) in vec2 qt_TexCoord0;
|
|
layout(location = 0) out vec4 fragColor;
|
|
layout(binding = 1) uniform sampler2D source1;
|
|
layout(binding = 2) uniform sampler2D source2;
|
|
layout(std140, binding = 0) uniform buf {
|
|
mat4 qt_Matrix;
|
|
float qt_Opacity;
|
|
float fade;
|
|
};
|
|
|
|
void main() {
|
|
vec4 color1 = texture(source1, qt_TexCoord0);
|
|
vec4 color2 = texture(source2, qt_TexCoord0);
|
|
|
|
// Smooth cross-fade using smoothstep for better visual quality
|
|
float smoothFade = smoothstep(0.0, 1.0, fade);
|
|
|
|
// Mix the two textures based on fade value
|
|
fragColor = mix(color1, color2, smoothFade) * qt_Opacity;
|
|
} |