noctalia-shell/Services/MusicManager.qml

157 lines
4.6 KiB
QML

pragma Singleton
import QtQuick
import Quickshell
import Quickshell.Services.Mpris
import qs.Settings
import qs.Components
Singleton {
id: manager
// Properties
property var currentPlayer: null
property real currentPosition: 0
property int selectedPlayerIndex: 0
property bool isPlaying: currentPlayer ? currentPlayer.isPlaying : false
property string trackTitle: currentPlayer ? (currentPlayer.trackTitle || "Unknown Track") : ""
property string trackArtist: currentPlayer ? (currentPlayer.trackArtist || "Unknown Artist") : ""
property string trackAlbum: currentPlayer ? (currentPlayer.trackAlbum || "Unknown Album") : ""
property string trackArtUrl: currentPlayer ? (currentPlayer.trackArtUrl || "") : ""
property real trackLength: currentPlayer ? currentPlayer.length : 0
property bool canPlay: currentPlayer ? currentPlayer.canPlay : false
property bool canPause: currentPlayer ? currentPlayer.canPause : false
property bool canGoNext: currentPlayer ? currentPlayer.canGoNext : false
property bool canGoPrevious: currentPlayer ? currentPlayer.canGoPrevious : false
property bool canSeek: currentPlayer ? currentPlayer.canSeek : false
property bool hasPlayer: getAvailablePlayers().length > 0
// Initialize
Item {
Component.onCompleted: {
updateCurrentPlayer()
}
}
// Returns available MPRIS players
function getAvailablePlayers() {
if (!Mpris.players || !Mpris.players.values) {
return []
}
let allPlayers = Mpris.players.values
let controllablePlayers = []
for (let i = 0; i < allPlayers.length; i++) {
let player = allPlayers[i]
if (player && player.canControl) {
controllablePlayers.push(player)
}
}
return controllablePlayers
}
// Returns active player or first available
function findActivePlayer() {
let availablePlayers = getAvailablePlayers()
if (availablePlayers.length === 0) {
return null
}
// Use selected player if valid, otherwise use first available
if (selectedPlayerIndex < availablePlayers.length) {
return availablePlayers[selectedPlayerIndex]
} else {
selectedPlayerIndex = 0
return availablePlayers[0]
}
}
// Updates currentPlayer and currentPosition
function updateCurrentPlayer() {
let newPlayer = findActivePlayer()
if (newPlayer !== currentPlayer) {
currentPlayer = newPlayer
currentPosition = currentPlayer ? currentPlayer.position : 0
}
}
// Player control functions
function playPause() {
if (currentPlayer) {
if (currentPlayer.isPlaying) {
currentPlayer.pause()
} else {
currentPlayer.play()
}
}
}
function play() {
if (currentPlayer && currentPlayer.canPlay) {
currentPlayer.play()
}
}
function pause() {
if (currentPlayer && currentPlayer.canPause) {
currentPlayer.pause()
}
}
function next() {
if (currentPlayer && currentPlayer.canGoNext) {
currentPlayer.next()
}
}
function previous() {
if (currentPlayer && currentPlayer.canGoPrevious) {
currentPlayer.previous()
}
}
function seek(position) {
if (currentPlayer && currentPlayer.canSeek) {
currentPlayer.position = position
currentPosition = position
}
}
function seekByRatio(ratio) {
if (currentPlayer && currentPlayer.canSeek && currentPlayer.length > 0) {
let seekPosition = ratio * currentPlayer.length
currentPlayer.position = seekPosition
currentPosition = seekPosition
}
}
// Updates progress bar every second
Timer {
id: positionTimer
interval: 1000
running: currentPlayer && currentPlayer.isPlaying && currentPlayer.length > 0
repeat: true
onTriggered: {
if (currentPlayer && currentPlayer.isPlaying) {
currentPosition = currentPlayer.position
}
}
}
// Reacts to player list changes
Connections {
target: Mpris.players
function onValuesChanged() {
updateCurrentPlayer()
}
}
Cava {
id: cava
count: 44
}
// Expose cava values
property alias cavaValues: cava.values
}