noctalia-shell/Shaders/frag/wp_fade.frag

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No EOL
532 B
GLSL

#version 450
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D source1;
layout(binding = 2) uniform sampler2D source2;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float progress;
};
void main() {
vec4 color1 = texture(source1, qt_TexCoord0);
vec4 color2 = texture(source2, qt_TexCoord0);
// Mix the two textures based on progress value
fragColor = mix(color1, color2, progress) * qt_Opacity;
}