noctalia-shell/Widgets/SidePanel/Weather.qml
2025-08-06 20:25:26 -04:00

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9.3 KiB
QML

import QtQuick
import QtQuick.Layouts
import QtQuick.Controls
import qs.Settings
import "../../Helpers/Weather.js" as WeatherHelper
Rectangle {
id: weatherRoot
width: 440
height: 180
color: "transparent"
anchors.horizontalCenterOffset: -2
property string city: Settings.settings.weatherCity !== undefined ? Settings.settings.weatherCity : ""
property var weatherData: null
property string errorString: ""
property bool isVisible: false
property int lastFetchTime: 0
property bool isLoading: false
// Auto-refetch weather when city changes
Connections {
target: Settings.settings
function onWeatherCityChanged() {
if (isVisible && city !== "") {
// Force refresh when city changes
lastFetchTime = 0;
fetchCityWeather();
}
}
}
Component.onCompleted: {
if (isVisible) {
fetchCityWeather()
}
}
function fetchCityWeather() {
if (!city || city.trim() === "") {
errorString = "No city configured";
return;
}
// Check if we should fetch new data (avoid fetching too frequently)
var currentTime = Date.now();
var timeSinceLastFetch = currentTime - lastFetchTime;
// Only skip if we have recent data AND lastFetchTime is not 0 (initial state)
if (lastFetchTime > 0 && timeSinceLastFetch < 60000) { // 1 minute
return; // Skip if last fetch was less than 1 minute ago
}
isLoading = true;
errorString = "";
WeatherHelper.fetchCityWeather(city,
function(result) {
weatherData = result.weather;
lastFetchTime = currentTime;
errorString = "";
isLoading = false;
},
function(err) {
errorString = err;
isLoading = false;
}
);
}
function startWeatherFetch() {
isVisible = true
// Force refresh when panel opens, regardless of time check
lastFetchTime = 0;
fetchCityWeather();
}
function stopWeatherFetch() {
isVisible = false
}
Rectangle {
id: card
anchors.fill: parent
color: Theme.surface
radius: 18
ColumnLayout {
anchors.fill: parent
anchors.margins: 18
spacing: 12
RowLayout {
spacing: 12
Layout.fillWidth: true
RowLayout {
spacing: 12
Layout.preferredWidth: 140
Text {
id: weatherIcon
text: isLoading ? "sync" : (weatherData && weatherData.current_weather ? materialSymbolForCode(weatherData.current_weather.weathercode) : "cloud")
font.family: "Material Symbols Outlined"
font.pixelSize: 28
verticalAlignment: Text.AlignVCenter
color: isLoading ? Theme.accentPrimary : Theme.accentPrimary
Layout.alignment: Qt.AlignVCenter
// Add rotation animation for loading state
RotationAnimation on rotation {
running: isLoading
from: 0
to: 360
duration: 1000
loops: Animation.Infinite
}
}
ColumnLayout {
spacing: 2
RowLayout {
spacing: 4
Text {
text: city
font.family: Theme.fontFamily
font.pixelSize: 14
font.bold: true
color: Theme.textPrimary
}
Text {
text: weatherData && weatherData.timezone_abbreviation ? `(${weatherData.timezone_abbreviation})` : ""
font.family: Theme.fontFamily
font.pixelSize: 10
color: Theme.textSecondary
leftPadding: 2
}
}
Text {
text: weatherData && weatherData.current_weather ? ((Settings.settings.useFahrenheit !== undefined ? Settings.settings.useFahrenheit : false) ? `${Math.round(weatherData.current_weather.temperature * 9/5 + 32)}°F` : `${Math.round(weatherData.current_weather.temperature)}°C`) : ((Settings.settings.useFahrenheit !== undefined ? Settings.settings.useFahrenheit : false) ? "--°F" : "--°C")
font.family: Theme.fontFamily
font.pixelSize: 24
font.bold: true
color: Theme.textPrimary
}
}
}
Item {
Layout.fillWidth: true
}
}
Rectangle {
width: parent.width
height: 1
color: Qt.rgba(Theme.textSecondary.g, Theme.textSecondary.g, Theme.textSecondary.b, 0.12)
Layout.fillWidth: true
Layout.topMargin: 2
Layout.bottomMargin: 2
}
RowLayout {
spacing: 12
Layout.fillWidth: true
Layout.alignment: Qt.AlignHCenter
visible: weatherData && weatherData.daily && weatherData.daily.time
Repeater {
model: weatherData && weatherData.daily && weatherData.daily.time ? 5 : 0
delegate: ColumnLayout {
spacing: 2
Layout.alignment: Qt.AlignHCenter
Text {
text: Qt.formatDateTime(new Date(weatherData.daily.time[index]), "ddd")
font.family: Theme.fontFamily
font.pixelSize: 12
color: Theme.textSecondary
horizontalAlignment: Text.AlignHCenter
Layout.alignment: Qt.AlignHCenter
}
Text {
text: materialSymbolForCode(weatherData.daily.weathercode[index])
font.family: "Material Symbols Outlined"
font.pixelSize: 22
color: Theme.accentPrimary
horizontalAlignment: Text.AlignHCenter
Layout.alignment: Qt.AlignHCenter
}
Text {
text: weatherData && weatherData.daily ? ((Settings.settings.useFahrenheit !== undefined ? Settings.settings.useFahrenheit : false) ? `${Math.round(weatherData.daily.temperature_2m_max[index] * 9/5 + 32)}° / ${Math.round(weatherData.daily.temperature_2m_min[index] * 9/5 + 32)}°` : `${Math.round(weatherData.daily.temperature_2m_max[index])}° / ${Math.round(weatherData.daily.temperature_2m_min[index])}°`) : ((Settings.settings.useFahrenheit !== undefined ? Settings.settings.useFahrenheit : false) ? "--° / --°" : "--° / --°")
font.family: Theme.fontFamily
font.pixelSize: 12
color: Theme.textPrimary
horizontalAlignment: Text.AlignHCenter
Layout.alignment: Qt.AlignHCenter
}
}
}
}
Text {
text: errorString
color: Theme.error
visible: errorString !== ""
font.family: Theme.fontFamily
font.pixelSize: 10
horizontalAlignment: Text.AlignHCenter
Layout.alignment: Qt.AlignHCenter
}
}
}
function materialSymbolForCode(code) {
if (code === 0) return "sunny";
if (code === 1 || code === 2) return "partly_cloudy_day";
if (code === 3) return "cloud";
if (code >= 45 && code <= 48) return "foggy";
if (code >= 51 && code <= 67) return "rainy";
if (code >= 71 && code <= 77) return "weather_snowy";
if (code >= 80 && code <= 82) return "rainy";
if (code >= 95 && code <= 99) return "thunderstorm";
return "cloud";
}
function weatherDescriptionForCode(code) {
if (code === 0) return "Clear sky";
if (code === 1) return "Mainly clear";
if (code === 2) return "Partly cloudy";
if (code === 3) return "Overcast";
if (code === 45 || code === 48) return "Fog";
if (code >= 51 && code <= 67) return "Drizzle";
if (code >= 71 && code <= 77) return "Snow";
if (code >= 80 && code <= 82) return "Rain showers";
if (code >= 95 && code <= 99) return "Thunderstorm";
return "Unknown";
}
}