36 lines
No EOL
1 KiB
Bash
Executable file
36 lines
No EOL
1 KiB
Bash
Executable file
#!/bin/bash
|
|
|
|
# Directory containing the source shaders.
|
|
SOURCE_DIR="Shaders/frag/"
|
|
|
|
# Directory where the compiled shaders will be saved.
|
|
DEST_DIR="Shaders/qsb/"
|
|
|
|
# Check if the source directory exists.
|
|
if [ ! -d "$SOURCE_DIR" ]; then
|
|
echo "Source directory $SOURCE_DIR not found!"
|
|
exit 1
|
|
fi
|
|
|
|
# Create the destination directory if it doesn't exist.
|
|
mkdir -p "$DEST_DIR"
|
|
|
|
# Loop through all files in the source directory ending with .frag
|
|
for shader in "$SOURCE_DIR"*.frag; do
|
|
# Check if a file was found (to handle the case of no .frag files).
|
|
if [ -f "$shader" ]; then
|
|
# Get the base name of the file (e.g., wp_fade).
|
|
shader_name=$(basename "$shader" .frag)
|
|
|
|
# Construct the output path for the compiled shader.
|
|
output_path="$DEST_DIR$shader_name.frag.qsb"
|
|
|
|
# Construct and run the qsb command.
|
|
qsb --qt6 -o "$output_path" "$shader"
|
|
|
|
# Print a message to confirm compilation.
|
|
echo "Compiled $shader to $output_path"
|
|
fi
|
|
done
|
|
|
|
echo "Shader compilation complete." |