import QtQuick import QtQuick.Effects import Quickshell import Quickshell.Widgets import qs.Commons import qs.Services Rectangle { id: root property string imagePath: "" property string fallbackIcon: "" property color borderColor: Color.transparent property real borderWidth: 0 property real imageRadius: width * 0.5 property real scaledRadius: imageRadius * Settings.data.general.radiusRatio color: Color.transparent radius: scaledRadius anchors.margins: Style.marginXXS * scaling Rectangle { color: Color.transparent anchors.fill: parent Image { id: img anchors.fill: parent source: imagePath visible: false // Hide since we're using it as shader source mipmap: true smooth: true asynchronous: true antialiasing: true fillMode: Image.PreserveAspectCrop } ShaderEffect { anchors.fill: parent property var source: ShaderEffectSource { sourceItem: img hideSource: true live: true recursive: false format: ShaderEffectSource.RGBA } // Use custom property names to avoid conflicts with final properties property real itemWidth: root.width property real itemHeight: root.height property real cornerRadius: root.radius property real imageOpacity: root.opacity fragmentShader: Qt.resolvedUrl("../Shaders/qsb/rounded_image.frag.qsb") // Qt6 specific properties - ensure proper blending supportsAtlasTextures: false blending: true // Make sure the background is transparent Rectangle { id: background anchors.fill: parent color: "transparent" z: -1 } } // Fallback icon NIcon { anchors.centerIn: parent text: fallbackIcon font.pointSize: Style.fontSizeXXL * scaling visible: fallbackIcon !== undefined && fallbackIcon !== "" && (imagePath === undefined || imagePath === "") z: 0 } } // Border Rectangle { anchors.fill: parent radius: parent.radius color: Color.transparent border.color: parent.borderColor border.width: parent.borderWidth antialiasing: true z: 10 } }