import QtQuick import Quickshell import Quickshell.Wayland import qs.Commons import qs.Services Variants { id: backgroundVariants model: Quickshell.screens delegate: Loader { required property ShellScreen modelData active: Settings.isLoaded sourceComponent: PanelWindow { id: root // Internal state management property bool firstWallpaper: true property string transitionType: "fade" property bool transitioning: false property real transitionProgress: 0 property real edgeSmoothness: Settings.data.wallpaper.transitionEdgeSmoothness readonly property var allTransitions: WallpaperService.allTransitions // Wipe direction: 0=left, 1=right, 2=up, 3=down property real wipeDirection: 0 // Disc property real discCenterX: 0.5 property real discCenterY: 0.5 // Stripe property real stripesCount: 16 property real stripesAngle: 0 // External state management property string servicedWallpaper: WallpaperService.getWallpaper(modelData.name) onServicedWallpaperChanged: { if (servicedWallpaper && servicedWallpaper !== currentWallpaper.source) { // Set wallpaper immediately on startup if (firstWallpaper) { firstWallpaper = false setWallpaperImmediate(servicedWallpaper) return } // Get the transitionType from the settings transitionType = Settings.data.wallpaper.transitionType if (transitionType == "random") { var index = Math.floor(Math.random() * allTransitions.length) transitionType = allTransitions[index] } // Ensure the transition type really exists if (transitionType !== "none" && !allTransitions.includes(transitionType)) { transitionType = "fade" } Logger.log("Background", "New wallpaper: ", servicedWallpaper, "On:", modelData.name, "Transition:", transitionType) switch (transitionType) { case "none": setWallpaperImmediate(servicedWallpaper) break case "wipe": wipeDirection = Math.random() * 4 setWallpaperWithTransition(servicedWallpaper) break case "disc": discCenterX = Math.random() discCenterY = Math.random() setWallpaperWithTransition(servicedWallpaper) break case "stripes": stripesCount = Math.round(Math.random() * 24 + 6) stripesAngle = Math.random() * 360 setWallpaperWithTransition(servicedWallpaper) break default: setWallpaperWithTransition(servicedWallpaper) break } } } color: Color.transparent screen: modelData WlrLayershell.layer: WlrLayer.Background WlrLayershell.exclusionMode: ExclusionMode.Ignore WlrLayershell.namespace: "quickshell-wallpaper" anchors { bottom: true top: true right: true left: true } Image { id: currentWallpaper anchors.fill: parent fillMode: Image.PreserveAspectCrop source: "" smooth: true mipmap: false visible: false cache: false } Image { id: nextWallpaper anchors.fill: parent fillMode: Image.PreserveAspectCrop source: "" smooth: true mipmap: false visible: false cache: false } // Fade or None transition shader ShaderEffect { id: fadeShader anchors.fill: parent visible: transitionType === "fade" || transitionType === "none" property variant source1: currentWallpaper property variant source2: nextWallpaper property real progress: root.transitionProgress fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_fade.frag.qsb") } // Wipe transition shader ShaderEffect { id: wipeShader anchors.fill: parent visible: transitionType === "wipe" property variant source1: currentWallpaper property variant source2: nextWallpaper property real progress: root.transitionProgress property real smoothness: root.edgeSmoothness property real direction: root.wipeDirection fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_wipe.frag.qsb") } // Disc reveal transition shader ShaderEffect { id: discShader anchors.fill: parent visible: transitionType === "disc" property variant source1: currentWallpaper property variant source2: nextWallpaper property real progress: root.transitionProgress property real smoothness: root.edgeSmoothness property real aspectRatio: root.width / root.height property real centerX: root.discCenterX property real centerY: root.discCenterY fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_disc.frag.qsb") } // Diagonal stripes transition shader ShaderEffect { id: stripesShader anchors.fill: parent visible: transitionType === "stripes" property variant source1: currentWallpaper property variant source2: nextWallpaper property real progress: root.transitionProgress property real smoothness: root.edgeSmoothness property real aspectRatio: root.width / root.height property real stripeCount: root.stripesCount property real angle: root.stripesAngle fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_stripes.frag.qsb") } // Animation for the transition progress NumberAnimation { id: transitionAnimation target: root property: "transitionProgress" from: 0.0 to: 1.0 // The stripes shader feels faster visually, we make it a bit slower here. duration: transitionType == "stripes" ? Settings.data.wallpaper.transitionDuration * 1.4 : Settings.data.wallpaper.transitionDuration easing.type: Easing.InOutCubic onFinished: { // Swap images after transition completes currentWallpaper.source = nextWallpaper.source nextWallpaper.source = "" transitionProgress = 0.0 transitioning = false } } function startTransition() { if (!transitioning && nextWallpaper.source != currentWallpaper.source) { transitioning = true transitionAnimation.start() } } function setWallpaperImmediate(source) { currentWallpaper.source = source nextWallpaper.source = "" transitionProgress = 0.0 transitioning = false } function setWallpaperWithTransition(source) { if (source != currentWallpaper.source) { if (transitioning) { // We are interrupting a transition transitionAnimation.stop() currentWallpaper.source = nextWallpaper.source nextWallpaper.source = "" transitionProgress = 0 transitioning = false } nextWallpaper.source = source startTransition() } } } } }