import QtQuick import Quickshell import Quickshell.Wayland import qs.Commons import qs.Services Variants { id: backgroundVariants model: Quickshell.screens delegate: Loader { required property ShellScreen modelData active: Settings.isLoaded && WallpaperService.getWallpaper(modelData.name) sourceComponent: PanelWindow { id: root // Internal state management property bool firstWallpaper: true property bool transitioning: false property real transitionProgress: 0.0 // Wipe direction: 0=left, 1=right, 2=up, 3=down property real wipeDirection: 0 property real wipeSmoothness: 0.05 // External state management property string servicedWallpaper: WallpaperService.getWallpaper(modelData.name) onServicedWallpaperChanged: { if (servicedWallpaper && servicedWallpaper !== currentWallpaper.source) { // Set wallpaper immediately on startup if (firstWallpaper) { firstWallpaper = false setWallpaperImmediate(servicedWallpaper) return } switch (Settings.data.wallpaper.transitionType) { case "none": setWallpaperImmediate(servicedWallpaper) break case "wipe_left": wipeDirection = 0 setWallpaperWithTransition(servicedWallpaper) break case "wipe_right": wipeDirection = 1 setWallpaperWithTransition(servicedWallpaper) break case "wipe_up": wipeDirection = 2 setWallpaperWithTransition(servicedWallpaper) break case "wipe_down": wipeDirection = 3 setWallpaperWithTransition(servicedWallpaper) break default: setWallpaperWithTransition(servicedWallpaper) break } } } color: Color.transparent screen: modelData WlrLayershell.layer: WlrLayer.Background WlrLayershell.exclusionMode: ExclusionMode.Ignore WlrLayershell.namespace: "quickshell-wallpaper" anchors { bottom: true top: true right: true left: true } Image { id: currentWallpaper anchors.fill: parent fillMode: Image.PreserveAspectCrop source: "" cache: true smooth: true mipmap: false visible: false } Image { id: nextWallpaper anchors.fill: parent fillMode: Image.PreserveAspectCrop source: "" cache: true smooth: true mipmap: false visible: false } // Fade transition shader ShaderEffect { id: fadeShader anchors.fill: parent visible: Settings.data.wallpaper.transitionType === 'fade' property variant source1: currentWallpaper property variant source2: nextWallpaper property real fade: transitionProgress fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_fade.frag.qsb") } // Wipe transition shader ShaderEffect { id: wipeShader anchors.fill: parent visible: Settings.data.wallpaper.transitionType.startsWith('wipe_') property variant source1: currentWallpaper property variant source2: nextWallpaper property real progress: transitionProgress property real direction: wipeDirection property real smoothness: wipeSmoothness fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_wipe.frag.qsb") } // Animation for the transition progress NumberAnimation { id: transitionAnimation target: root property: "transitionProgress" from: 0.0 to: 1.0 duration: Settings.data.wallpaper.transitionDuration ?? 1000 easing.type: { const transitionType = Settings.data.wallpaper.transitionType ?? 'fade' if (transitionType.startsWith('wipe_')) { return Easing.InOutCubic } return Easing.InOutCubic } onFinished: { // Swap images after transition completes currentWallpaper.source = nextWallpaper.source transitionProgress = 0.0 transitioning = false } } function startTransition() { if (!transitioning && nextWallpaper.source != currentWallpaper.source) { transitioning = true transitionAnimation.start() } } function setWallpaperImmediate(source) { currentWallpaper.source = source nextWallpaper.source = source transitionProgress = 0.0 transitioning = false } function setWallpaperWithTransition(source) { if (source != currentWallpaper.source) { if (transitioning) { // We are interrupting a transition currentWallpaper.source = nextWallpaper.source transitionAnimation.stop() transitionProgress = 0 transitioning = false } nextWallpaper.source = source startTransition() } } } } }