Wallpaper: added fillMode to all shaders (no, crop, fit, stretch)
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12 changed files with 463 additions and 76 deletions
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@ -39,12 +39,24 @@ Variants {
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// Used to debounce wallpaper changes
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property string futureWallpaper: ""
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// Fillmode default is "crop"
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property real fillMode: 1.0
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// On startup assign wallpaper immediately
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Component.onCompleted: {
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fillMode = WallpaperService.getFillModeUniform()
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var path = modelData ? WallpaperService.getWallpaper(modelData.name) : ""
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setWallpaperImmediate(path)
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}
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Connections {
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target: Settings.data.wallpaper
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function onFillModeChanged() {
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fillMode = WallpaperService.getFillModeUniform()
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}
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}
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// External state management
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Connections {
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target: WallpaperService
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@ -84,8 +96,6 @@ Variants {
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Image {
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id: currentWallpaper
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anchors.fill: parent
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fillMode: Image.PreserveAspectCrop
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source: ""
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smooth: true
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mipmap: false
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@ -97,8 +107,6 @@ Variants {
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Image {
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id: nextWallpaper
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anchors.fill: parent
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fillMode: Image.PreserveAspectCrop
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source: ""
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smooth: true
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mipmap: false
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@ -116,6 +124,17 @@ Variants {
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property variant source1: currentWallpaper
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property variant source2: nextWallpaper
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property real progress: root.transitionProgress
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// Fill mode properties
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property real fillMode: root.fillMode
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property real imageWidth1: source1.sourceSize.width
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property real imageHeight1: source1.sourceSize.height
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property real imageWidth2: source2.sourceSize.width
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property real imageHeight2: source2.sourceSize.height
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property real screenWidth: width
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property real screenHeight: height
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property vector4d fillColor: Qt.vector4d(0.0, 0.0, 0.0, 1.0) // Black
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fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_fade.frag.qsb")
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}
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@ -131,6 +150,16 @@ Variants {
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property real smoothness: root.edgeSmoothness
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property real direction: root.wipeDirection
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// Fill mode properties
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property real fillMode: root.fillMode
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property real imageWidth1: source1.sourceSize.width
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property real imageHeight1: source1.sourceSize.height
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property real imageWidth2: source2.sourceSize.width
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property real imageHeight2: source2.sourceSize.height
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property real screenWidth: width
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property real screenHeight: height
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property vector4d fillColor: Qt.vector4d(0.0, 0.0, 0.0, 1.0) // Black
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fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_wipe.frag.qsb")
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}
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@ -148,6 +177,16 @@ Variants {
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property real centerX: root.discCenterX
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property real centerY: root.discCenterY
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// Fill mode properties
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property real fillMode: root.fillMode
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property real imageWidth1: source1.sourceSize.width
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property real imageHeight1: source1.sourceSize.height
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property real imageWidth2: source2.sourceSize.width
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property real imageHeight2: source2.sourceSize.height
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property real screenWidth: width
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property real screenHeight: height
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property vector4d fillColor: Qt.vector4d(0.0, 0.0, 0.0, 1.0) // Black
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fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_disc.frag.qsb")
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}
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@ -165,6 +204,16 @@ Variants {
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property real stripeCount: root.stripesCount
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property real angle: root.stripesAngle
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// Fill mode properties
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property real fillMode: root.fillMode
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property real imageWidth1: source1.sourceSize.width
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property real imageHeight1: source1.sourceSize.height
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property real imageWidth2: source2.sourceSize.width
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property real imageHeight2: source2.sourceSize.height
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property real screenWidth: width
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property real screenHeight: height
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property vector4d fillColor: Qt.vector4d(0.0, 0.0, 0.0, 1.0) // Black
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fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_stripes.frag.qsb")
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}
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