Wallpaper: added fillMode to all shaders (no, crop, fit, stretch)
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cb7b1d92c6
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12 changed files with 463 additions and 76 deletions
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@ -39,12 +39,24 @@ Variants {
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// Used to debounce wallpaper changes
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property string futureWallpaper: ""
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// Fillmode default is "crop"
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property real fillMode: 1.0
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// On startup assign wallpaper immediately
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Component.onCompleted: {
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fillMode = WallpaperService.getFillModeUniform()
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var path = modelData ? WallpaperService.getWallpaper(modelData.name) : ""
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setWallpaperImmediate(path)
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}
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Connections {
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target: Settings.data.wallpaper
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function onFillModeChanged() {
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fillMode = WallpaperService.getFillModeUniform()
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}
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}
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// External state management
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Connections {
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target: WallpaperService
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@ -84,8 +96,6 @@ Variants {
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Image {
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id: currentWallpaper
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anchors.fill: parent
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fillMode: Image.PreserveAspectCrop
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source: ""
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smooth: true
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mipmap: false
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@ -97,8 +107,6 @@ Variants {
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Image {
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id: nextWallpaper
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anchors.fill: parent
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fillMode: Image.PreserveAspectCrop
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source: ""
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smooth: true
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mipmap: false
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@ -116,6 +124,17 @@ Variants {
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property variant source1: currentWallpaper
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property variant source2: nextWallpaper
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property real progress: root.transitionProgress
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// Fill mode properties
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property real fillMode: root.fillMode
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property real imageWidth1: source1.sourceSize.width
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property real imageHeight1: source1.sourceSize.height
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property real imageWidth2: source2.sourceSize.width
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property real imageHeight2: source2.sourceSize.height
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property real screenWidth: width
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property real screenHeight: height
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property vector4d fillColor: Qt.vector4d(0.0, 0.0, 0.0, 1.0) // Black
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fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_fade.frag.qsb")
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}
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@ -131,6 +150,16 @@ Variants {
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property real smoothness: root.edgeSmoothness
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property real direction: root.wipeDirection
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// Fill mode properties
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property real fillMode: root.fillMode
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property real imageWidth1: source1.sourceSize.width
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property real imageHeight1: source1.sourceSize.height
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property real imageWidth2: source2.sourceSize.width
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property real imageHeight2: source2.sourceSize.height
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property real screenWidth: width
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property real screenHeight: height
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property vector4d fillColor: Qt.vector4d(0.0, 0.0, 0.0, 1.0) // Black
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fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_wipe.frag.qsb")
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}
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@ -148,6 +177,16 @@ Variants {
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property real centerX: root.discCenterX
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property real centerY: root.discCenterY
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// Fill mode properties
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property real fillMode: root.fillMode
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property real imageWidth1: source1.sourceSize.width
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property real imageHeight1: source1.sourceSize.height
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property real imageWidth2: source2.sourceSize.width
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property real imageHeight2: source2.sourceSize.height
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property real screenWidth: width
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property real screenHeight: height
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property vector4d fillColor: Qt.vector4d(0.0, 0.0, 0.0, 1.0) // Black
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fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_disc.frag.qsb")
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}
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@ -165,6 +204,16 @@ Variants {
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property real stripeCount: root.stripesCount
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property real angle: root.stripesAngle
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// Fill mode properties
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property real fillMode: root.fillMode
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property real imageWidth1: source1.sourceSize.width
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property real imageHeight1: source1.sourceSize.height
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property real imageWidth2: source2.sourceSize.width
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property real imageHeight2: source2.sourceSize.height
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property real screenWidth: width
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property real screenHeight: height
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property vector4d fillColor: Qt.vector4d(0.0, 0.0, 0.0, 1.0) // Black
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fragmentShader: Qt.resolvedUrl("../../Shaders/qsb/wp_stripes.frag.qsb")
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}
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@ -84,6 +84,93 @@ ColumnLayout {
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Layout.bottomMargin: Style.marginXL * scaling
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}
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ColumnLayout {
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visible: Settings.data.wallpaper.enabled
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spacing: Style.marginL * scaling
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Layout.fillWidth: true
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NText {
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text: "Look & Feel"
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font.pointSize: Style.fontSizeXXL * scaling
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font.weight: Style.fontWeightBold
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color: Color.mSecondary
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}
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// Fill Mode
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NComboBox {
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label: "Fill Mode"
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description: "Select how the image should scale to match your monitor's resolution."
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model: WallpaperService.fillModeModel
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currentKey: Settings.data.wallpaper.fillMode
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onSelected: key => Settings.data.wallpaper.fillMode = key
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}
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// Transition Type
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NComboBox {
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label: "Transition Type"
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description: "Animation type when switching between wallpapers."
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model: WallpaperService.transitionsModel
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currentKey: Settings.data.wallpaper.transitionType
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onSelected: key => Settings.data.wallpaper.transitionType = key
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}
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// Transition Duration
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ColumnLayout {
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NLabel {
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label: "Transition Duration"
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description: "Duration of transition animations in seconds."
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}
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RowLayout {
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spacing: Style.marginL * scaling
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NSlider {
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Layout.fillWidth: true
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from: 100
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to: 5000
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stepSize: 100
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value: Settings.data.wallpaper.transitionDuration
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onMoved: Settings.data.wallpaper.transitionDuration = value
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cutoutColor: Color.mSurface
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}
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NText {
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text: (Settings.data.wallpaper.transitionDuration / 1000).toFixed(2) + "s"
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Layout.alignment: Qt.AlignVCenter | Qt.AlignRight
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}
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}
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}
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// Edge Smoothness
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ColumnLayout {
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NLabel {
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label: "Transition Edge Smoothness"
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description: "Duration of transition animations in seconds."
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}
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RowLayout {
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spacing: Style.marginL * scaling
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NSlider {
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Layout.fillWidth: true
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from: 0.0
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to: 1.0
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value: Settings.data.wallpaper.transitionEdgeSmoothness
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onMoved: Settings.data.wallpaper.transitionEdgeSmoothness = value
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cutoutColor: Color.mSurface
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}
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NText {
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text: Math.round(Settings.data.wallpaper.transitionEdgeSmoothness * 100) + "%"
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Layout.alignment: Qt.AlignVCenter | Qt.AlignRight
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}
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}
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}
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}
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NDivider {
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visible: Settings.data.wallpaper.enabled
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Layout.fillWidth: true
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Layout.topMargin: Style.marginXL * scaling
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Layout.bottomMargin: Style.marginXL * scaling
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}
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ColumnLayout {
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visible: Settings.data.wallpaper.enabled
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spacing: Style.marginL * scaling
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@ -202,64 +289,6 @@ ColumnLayout {
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}
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}
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}
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// Transition Type
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NComboBox {
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label: "Transition Type"
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description: "Animation type when switching between wallpapers."
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model: WallpaperService.transitionsModel
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currentKey: Settings.data.wallpaper.transitionType
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onSelected: key => Settings.data.wallpaper.transitionType = key
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}
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// Transition Duration
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ColumnLayout {
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NLabel {
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label: "Transition Duration"
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description: "Duration of transition animations in seconds."
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}
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RowLayout {
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spacing: Style.marginL * scaling
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NSlider {
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Layout.fillWidth: true
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from: 100
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to: 5000
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stepSize: 100
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value: Settings.data.wallpaper.transitionDuration
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onMoved: Settings.data.wallpaper.transitionDuration = value
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cutoutColor: Color.mSurface
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}
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NText {
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text: (Settings.data.wallpaper.transitionDuration / 1000).toFixed(2) + "s"
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Layout.alignment: Qt.AlignVCenter | Qt.AlignRight
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}
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}
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}
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// Edge Smoothness
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ColumnLayout {
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NLabel {
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label: "Transition Edge Smoothness"
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description: "Duration of transition animations in seconds."
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}
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RowLayout {
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spacing: Style.marginL * scaling
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NSlider {
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Layout.fillWidth: true
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from: 0.0
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to: 1.0
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value: Settings.data.wallpaper.transitionEdgeSmoothness
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onMoved: Settings.data.wallpaper.transitionEdgeSmoothness = value
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cutoutColor: Color.mSurface
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}
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NText {
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text: Math.round(Settings.data.wallpaper.transitionEdgeSmoothness * 100) + "%"
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Layout.alignment: Qt.AlignVCenter | Qt.AlignRight
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}
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}
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}
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}
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// Reusable component for interval preset chips
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