Merge pull request #189 from lonerOrz/feat/wallpaper
Added a toggle for Noctalia-shell wallpaper management
This commit is contained in:
commit
e6a1bc6e27
5 changed files with 12 additions and 3 deletions
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@ -170,6 +170,7 @@ Singleton {
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// wallpaper
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// wallpaper
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property JsonObject wallpaper: JsonObject {
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property JsonObject wallpaper: JsonObject {
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property bool enabled: true
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property string directory: "/usr/share/wallpapers"
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property string directory: "/usr/share/wallpapers"
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property bool enableMultiMonitorDirectories: false
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property bool enableMultiMonitorDirectories: false
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property bool setWallpaperOnAllMonitors: true
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property bool setWallpaperOnAllMonitors: true
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@ -12,7 +12,7 @@ Variants {
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required property ShellScreen modelData
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required property ShellScreen modelData
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active: Settings.isLoaded && modelData
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active: Settings.isLoaded && modelData && Settings.data.wallpaper.enabled
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sourceComponent: PanelWindow {
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sourceComponent: PanelWindow {
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id: root
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id: root
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@ -12,7 +12,7 @@ Variants {
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delegate: Loader {
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delegate: Loader {
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required property ShellScreen modelData
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required property ShellScreen modelData
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active: Settings.isLoaded && CompositorService.isNiri && modelData
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active: Settings.isLoaded && CompositorService.isNiri && modelData && Settings.data.wallpaper.enabled
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property string wallpaper: ""
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property string wallpaper: ""
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@ -10,7 +10,15 @@ import qs.Widgets
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ColumnLayout {
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ColumnLayout {
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id: root
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id: root
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NToggle {
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label: "Enable Wallpaper Management"
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description: "Let Quickshell manage your wallpaper. Disable this if you use an external wallpaper daemon like swww."
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checked: Settings.data.wallpaper.enabled
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onToggled: checked => Settings.data.wallpaper.enabled = checked
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}
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ColumnLayout {
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ColumnLayout {
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enabled: Settings.data.wallpaper.enabled
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spacing: Style.marginL * scaling
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spacing: Style.marginL * scaling
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Layout.fillWidth: true
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Layout.fillWidth: true
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NTextInput {
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NTextInput {
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@ -59,7 +59,7 @@ void main() {
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int stripeIndex = int(floor(stripePos));
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int stripeIndex = int(floor(stripePos));
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// Determine if this is an odd or even stripe
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// Determine if this is an odd or even stripe
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bool isOddStripe = (stripeIndex % 2) == 1;
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bool isOddStripe = mod(float(stripeIndex), 2.0) != 0.0;
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// Calculate the progress for this specific stripe with wave delay
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// Calculate the progress for this specific stripe with wave delay
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// Use absolute stripe position for consistent delay across all stripes
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// Use absolute stripe position for consistent delay across all stripes
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