Scaling: many improvements and fixes

- radius are not pixels, they should not be scaled
- use "screen" instead of "Screen" which helps a lot in some places
This commit is contained in:
quadbyte 2025-08-07 23:18:05 -04:00
parent eda65a9948
commit d3be5b760b
43 changed files with 532 additions and 538 deletions

View file

@ -19,7 +19,7 @@ MouseArea {
Rectangle {
anchors.fill: parent
radius: 8 * Theme.scale(Screen)
radius: 8
color: root.hovering ? Theme.accentPrimary : "transparent"
}
Text {
@ -27,7 +27,7 @@ MouseArea {
anchors.centerIn: parent
text: root.icon
font.family: "Material Symbols Outlined"
font.pixelSize: 24 * Theme.scale(Screen)
font.pixelSize: 24 * Theme.scale(screen)
color: root.hovering ? Theme.onAccent : Theme.textPrimary
horizontalAlignment: Text.AlignHCenter
verticalAlignment: Text.AlignVCenter