Scaling: many improvements and fixes

- radius are not pixels, they should not be scaled
- use "screen" instead of "Screen" which helps a lot in some places
This commit is contained in:
quadbyte 2025-08-07 23:18:05 -04:00
parent eda65a9948
commit d3be5b760b
43 changed files with 532 additions and 538 deletions

View file

@ -6,11 +6,11 @@ Shape {
id: root
property string position: "topleft" // Corner position: topleft/topright/bottomleft/bottomright
property real size: 1.0 * Theme.scale(Screen) // Scale multiplier for entire corner
property real size: 1.0 * Theme.scale(screen) // Scale multiplier for entire corner
property int concaveWidth: 100 * size
property int concaveHeight: 60 * size
property int offsetX: -20 * Theme.scale(Screen)
property int offsetY: -20 * Theme.scale(Screen)
property int offsetX: -20 * Theme.scale(screen)
property int offsetY: -20 * Theme.scale(screen)
property color fillColor: Theme.accentPrimary
property int arcRadius: 20 * size