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134
Components/CircularProgressBar.qml
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134
Components/CircularProgressBar.qml
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import QtQuick
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import qs.Settings
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Rectangle {
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id: circularProgressBar
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color: "transparent"
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// Properties
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property real progress: 0.0 // 0.0 to 1.0
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property int size: 80
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property color backgroundColor: Theme.surfaceVariant
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property color progressColor: Theme.accentPrimary
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property int strokeWidth: 6
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property bool showText: true
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property string text: Math.round(progress * 100) + "%"
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property int textSize: 10
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property color textColor: Theme.textPrimary
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// Notch properties
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property bool hasNotch: false
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property real notchSize: 0.25 // Size of the notch as a fraction of the circle
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property string notchIcon: ""
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property int notchIconSize: 12
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property color notchIconColor: Theme.accentPrimary
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width: size
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height: size
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Canvas {
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id: canvas
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anchors.fill: parent
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onPaint: {
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var ctx = getContext("2d")
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var centerX = width / 2
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var centerY = height / 2
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var radius = Math.min(width, height) / 2 - strokeWidth / 2
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var startAngle = -Math.PI / 2 // Start from top
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var notchAngle = notchSize * 2 * Math.PI
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var notchStartAngle = -notchAngle / 2
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var notchEndAngle = notchAngle / 2
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// Clear canvas
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ctx.reset()
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// Background circle
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ctx.strokeStyle = backgroundColor
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ctx.lineWidth = strokeWidth
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ctx.lineCap = "round"
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ctx.beginPath()
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if (hasNotch) {
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// Draw background circle with notch on the right side
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// Draw the arc excluding the notch area (notch is at 0 radians, right side)
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ctx.arc(centerX, centerY, radius, notchEndAngle, 2 * Math.PI + notchStartAngle)
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} else {
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ctx.arc(centerX, centerY, radius, 0, 2 * Math.PI)
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}
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ctx.stroke()
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// Progress arc
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if (progress > 0) {
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ctx.strokeStyle = progressColor
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ctx.lineWidth = strokeWidth
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ctx.lineCap = "round"
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ctx.beginPath()
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if (hasNotch) {
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// Calculate progress with notch consideration
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var availableAngle = 2 * Math.PI - notchAngle
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var progressAngle = availableAngle * progress
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// Start from where the notch cutout begins (top-right) and go clockwise
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var adjustedStartAngle = notchEndAngle
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var adjustedEndAngle = adjustedStartAngle + progressAngle
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// Ensure we don't exceed the available space
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if (adjustedEndAngle > 2 * Math.PI + notchStartAngle) {
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adjustedEndAngle = 2 * Math.PI + notchStartAngle
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}
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if (adjustedEndAngle > adjustedStartAngle) {
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ctx.arc(centerX, centerY, radius, adjustedStartAngle, adjustedEndAngle)
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}
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} else {
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ctx.arc(centerX, centerY, radius, startAngle, startAngle + (2 * Math.PI * progress))
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}
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ctx.stroke()
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}
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}
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}
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// Center text - always show the percentage
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Text {
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id: centerText
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anchors.centerIn: parent
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text: circularProgressBar.text
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font.pixelSize: textSize
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font.bold: true
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color: textColor
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visible: showText
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horizontalAlignment: Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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}
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// Notch icon - positioned further to the right
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Text {
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id: notchIconText
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anchors.right: parent.right
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anchors.rightMargin: -4
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anchors.verticalCenter: parent.verticalCenter
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text: notchIcon
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font.family: "Material Symbols Outlined"
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font.pixelSize: notchIconSize
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color: notchIconColor
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visible: hasNotch && notchIcon !== ""
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horizontalAlignment: Text.AlignHCenter
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verticalAlignment: Text.AlignVCenter
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}
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// Animate progress changes
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Behavior on progress {
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NumberAnimation { duration: 300; easing.type: Easing.OutCubic }
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}
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// Redraw canvas when properties change
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onProgressChanged: canvas.requestPaint()
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onSizeChanged: canvas.requestPaint()
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onBackgroundColorChanged: canvas.requestPaint()
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onProgressColorChanged: canvas.requestPaint()
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onStrokeWidthChanged: canvas.requestPaint()
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onHasNotchChanged: canvas.requestPaint()
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onNotchSizeChanged: canvas.requestPaint()
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}
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