Removing unecessary wrapper in ScreenCorners.qml
This commit is contained in:
parent
61abcddeeb
commit
975cb6018f
2 changed files with 119 additions and 117 deletions
|
|
@ -6,12 +6,16 @@ import qs.Services
|
||||||
import qs.Widgets
|
import qs.Widgets
|
||||||
|
|
||||||
NLoader {
|
NLoader {
|
||||||
id: cornerLoader
|
|
||||||
isLoaded: Settings.data.general.showScreenCorners
|
isLoaded: Settings.data.general.showScreenCorners
|
||||||
panel: Component {
|
|
||||||
ShellRoot {
|
panel: Variants {
|
||||||
|
model: Quickshell.screens
|
||||||
|
|
||||||
|
PanelWindow {
|
||||||
id: root
|
id: root
|
||||||
|
|
||||||
|
required property ShellScreen modelData
|
||||||
|
|
||||||
// Visible ring color
|
// Visible ring color
|
||||||
property color ringColor: Colors.backgroundPrimary
|
property color ringColor: Colors.backgroundPrimary
|
||||||
// The amount subtracted from full size for the inner cutout
|
// The amount subtracted from full size for the inner cutout
|
||||||
|
|
@ -20,11 +24,12 @@ NLoader {
|
||||||
// Rounded radius for the inner cutout
|
// Rounded radius for the inner cutout
|
||||||
property int innerRadius: 20
|
property int innerRadius: 20
|
||||||
|
|
||||||
Variants {
|
color: "transparent"
|
||||||
model: Quickshell.screens
|
screen: modelData
|
||||||
|
WlrLayershell.exclusionMode: ExclusionMode.Ignore
|
||||||
PanelWindow {
|
WlrLayershell.namespace: "quickshell-corner"
|
||||||
required property ShellScreen modelData
|
// Do not take keyboard focus and make the surface click-through
|
||||||
|
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
|
||||||
|
|
||||||
anchors {
|
anchors {
|
||||||
top: true
|
top: true
|
||||||
|
|
@ -32,20 +37,15 @@ NLoader {
|
||||||
left: true
|
left: true
|
||||||
right: true
|
right: true
|
||||||
}
|
}
|
||||||
|
|
||||||
margins {
|
margins {
|
||||||
top: Math.round(Style.barHeight * Scaling.scale(screen))
|
top: Math.round(Style.barHeight * Scaling.scale(screen))
|
||||||
}
|
}
|
||||||
color: "transparent"
|
|
||||||
screen: modelData
|
|
||||||
WlrLayershell.exclusionMode: ExclusionMode.Ignore
|
|
||||||
WlrLayershell.namespace: "quickshell-corner"
|
|
||||||
// Do not take keyboard focus and make the surface click-through
|
|
||||||
WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
|
|
||||||
mask: Region {}
|
|
||||||
|
|
||||||
// Source we want to show only as a ring
|
// Source we want to show only as a ring
|
||||||
Rectangle {
|
Rectangle {
|
||||||
id: overlaySource
|
id: overlaySource
|
||||||
|
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
color: root.ringColor
|
color: root.ringColor
|
||||||
}
|
}
|
||||||
|
|
@ -53,6 +53,7 @@ NLoader {
|
||||||
// Texture for overlaySource
|
// Texture for overlaySource
|
||||||
ShaderEffectSource {
|
ShaderEffectSource {
|
||||||
id: overlayTexture
|
id: overlayTexture
|
||||||
|
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
sourceItem: overlaySource
|
sourceItem: overlaySource
|
||||||
hideSource: true
|
hideSource: true
|
||||||
|
|
@ -63,6 +64,7 @@ NLoader {
|
||||||
// Mask via Canvas: paint opaque white, then punch rounded inner hole
|
// Mask via Canvas: paint opaque white, then punch rounded inner hole
|
||||||
Canvas {
|
Canvas {
|
||||||
id: maskSource
|
id: maskSource
|
||||||
|
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
antialiasing: true
|
antialiasing: true
|
||||||
renderTarget: Canvas.FramebufferObject
|
renderTarget: Canvas.FramebufferObject
|
||||||
|
|
@ -74,15 +76,12 @@ NLoader {
|
||||||
ctx.globalCompositeOperation = "source-over"
|
ctx.globalCompositeOperation = "source-over"
|
||||||
ctx.fillStyle = "#ffffffff"
|
ctx.fillStyle = "#ffffffff"
|
||||||
ctx.fillRect(0, 0, width, height)
|
ctx.fillRect(0, 0, width, height)
|
||||||
|
|
||||||
// Punch hole using destination-out with rounded rect path
|
// Punch hole using destination-out with rounded rect path
|
||||||
const x = Math.round(root.borderWidth / 2)
|
const x = Math.round(root.borderWidth / 2)
|
||||||
const y = Math.round(root.borderWidth / 2)
|
const y = Math.round(root.borderWidth / 2)
|
||||||
const w = Math.max(0, width - root.borderWidth)
|
const w = Math.max(0, width - root.borderWidth)
|
||||||
const h = Math.max(0, height - root.borderWidth)
|
const h = Math.max(0, height - root.borderWidth)
|
||||||
const r = Math.max(0, Math.min(root.innerRadius,
|
const r = Math.max(0, Math.min(root.innerRadius, Math.min(w, h) / 2))
|
||||||
Math.min(w, h) / 2))
|
|
||||||
|
|
||||||
ctx.globalCompositeOperation = "destination-out"
|
ctx.globalCompositeOperation = "destination-out"
|
||||||
ctx.fillStyle = "#ffffffff"
|
ctx.fillStyle = "#ffffffff"
|
||||||
ctx.beginPath()
|
ctx.beginPath()
|
||||||
|
|
@ -105,19 +104,23 @@ NLoader {
|
||||||
|
|
||||||
// Repaint mask when properties change
|
// Repaint mask when properties change
|
||||||
Connections {
|
Connections {
|
||||||
target: root
|
|
||||||
function onBorderWidthChanged() {
|
function onBorderWidthChanged() {
|
||||||
maskSource.requestPaint()
|
maskSource.requestPaint()
|
||||||
}
|
}
|
||||||
function onRingColorChanged() {/* no-op for mask */ }
|
|
||||||
|
function onRingColorChanged() {}
|
||||||
|
|
||||||
function onInnerRadiusChanged() {
|
function onInnerRadiusChanged() {
|
||||||
maskSource.requestPaint()
|
maskSource.requestPaint()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
target: root
|
||||||
}
|
}
|
||||||
|
|
||||||
// Texture for maskSource; hides the original
|
// Texture for maskSource; hides the original
|
||||||
ShaderEffectSource {
|
ShaderEffectSource {
|
||||||
id: maskTexture
|
id: maskTexture
|
||||||
|
|
||||||
anchors.fill: parent
|
anchors.fill: parent
|
||||||
sourceItem: maskSource
|
sourceItem: maskSource
|
||||||
hideSource: true
|
hideSource: true
|
||||||
|
|
@ -133,8 +136,8 @@ NLoader {
|
||||||
maskSource: maskTexture
|
maskSource: maskTexture
|
||||||
maskInverted: false
|
maskInverted: false
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
mask: Region {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,3 @@
|
||||||
|
|
||||||
// Disable reload popup
|
// Disable reload popup
|
||||||
//@ pragma Env QS_NO_RELOAD_POPUP=1
|
//@ pragma Env QS_NO_RELOAD_POPUP=1
|
||||||
import QtQuick
|
import QtQuick
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue