Corner: use GPU based renderer so we get antialiasing

This commit is contained in:
quadbyte 2025-08-07 16:49:07 -04:00
parent c1b43e1e7a
commit 84bf78fc46

View file

@ -57,8 +57,7 @@ Shape {
x: _isLeft ? offsetX : (parent ? parent.width - width + offsetX : 0)
y: _isTop ? offsetY : (parent ? parent.height - height + offsetY : 0)
// Optimized rendering settings - reduced quality for better performance
preferredRendererType: Shape.GeometryRenderer // Use simpler renderer
preferredRendererType: Shape.CurveRenderer // Use GPU-based renderer
layer.enabled: false // Disable layer rendering to save memory
antialiasing: true // Use standard antialiasing instead of MSAA