Several changes, fix messy behaviour for PillIndicator, fix System Settings size, fix logout button
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8 changed files with 81 additions and 37 deletions
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@ -251,4 +251,4 @@ Scope {
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// This alias exposes the visual bar's visibility to the outside world
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property alias visible: barRootItem.visible
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}
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}
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@ -8,10 +8,15 @@ import qs.Settings
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Item {
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id: batteryWidget
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// Test mode
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property bool testMode: false
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property int testPercent: 49
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property bool testCharging: true
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property var battery: UPower.displayDevice
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property bool isReady: battery && battery.ready && battery.isLaptopBattery && battery.isPresent
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property real percent: isReady ? (battery.percentage * 100) : 0
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property bool charging: isReady ? battery.state === UPowerDeviceState.Charging : false
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property bool isReady: testMode ? true : (battery && battery.ready && battery.isLaptopBattery && battery.isPresent)
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property real percent: testMode ? testPercent : (isReady ? (battery.percentage * 100) : 0)
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property bool charging: testMode ? testCharging : (isReady ? battery.state === UPowerDeviceState.Charging : false)
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property bool show: isReady && percent > 0
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// Choose icon based on charge and charging state
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@ -25,26 +30,40 @@ Item {
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if (percent >= 95)
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return "battery_android_full";
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var step = Math.round(percent / (100 / 6));
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return "battery_android_" + step
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// Hardcoded battery symbols
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if (percent >= 85)
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return "battery_android_6";
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if (percent >= 70)
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return "battery_android_5";
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if (percent >= 55)
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return "battery_android_4";
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if (percent >= 40)
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return "battery_android_3";
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if (percent >= 25)
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return "battery_android_2";
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if (percent >= 10)
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return "battery_android_1";
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if (percent >= 0)
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return "battery_android_0";
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}
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visible: isReady && battery.isLaptopBattery
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visible: testMode || (isReady && battery.isLaptopBattery)
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width: pill.width
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height: pill.height
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PillIndicator {
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id: pill
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icon: batteryIcon()
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icon: batteryWidget.batteryIcon()
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text: Math.round(batteryWidget.percent) + "%"
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pillColor: Theme.surfaceVariant
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iconCircleColor: Theme.accentPrimary
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iconTextColor: Theme.backgroundPrimary
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textColor: charging ? Theme.accentPrimary : Theme.textPrimary
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MouseArea {
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anchors.fill: parent
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hoverEnabled: true
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onEntered: {
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pill.show();
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pill.showDelayed();
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batteryTooltip.tooltipVisible = true;
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}
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onExited: {
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@ -106,14 +106,13 @@ Item {
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iconCircleColor: Theme.accentPrimary
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iconTextColor: Theme.backgroundPrimary
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textColor: Theme.textPrimary
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MouseArea {
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anchors.fill: parent
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hoverEnabled: true
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onEntered: {
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getBrightness()
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brightnessTooltip.tooltipVisible = true
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pill.show()
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pill.showDelayed()
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}
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onExited: {
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brightnessTooltip.tooltipVisible = false
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@ -77,32 +77,32 @@ Item {
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}
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}
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MouseArea {
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anchors.fill: parent
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hoverEnabled: true
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acceptedButtons: Qt.NoButton
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propagateComposedEvents: true
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onEntered: {
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volumeDisplay.containsMouse = true
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pillIndicator.autoHide = false;
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pillIndicator.show()
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}
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onExited: {
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volumeDisplay.containsMouse = false
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pillIndicator.autoHide = true;
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pillIndicator.hide()
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}
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cursorShape: Qt.PointingHandCursor
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onWheel: (wheel) => {
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if (!shell) return;
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let step = 5;
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if (wheel.angleDelta.y > 0) {
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shell.updateVolume(Math.min(100, shell.volume + step));
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} else if (wheel.angleDelta.y < 0) {
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shell.updateVolume(Math.max(0, shell.volume - step));
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MouseArea {
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anchors.fill: parent
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hoverEnabled: true
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acceptedButtons: Qt.NoButton
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propagateComposedEvents: true
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onEntered: {
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volumeDisplay.containsMouse = true
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pillIndicator.autoHide = false;
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pillIndicator.showDelayed()
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}
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onExited: {
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volumeDisplay.containsMouse = false
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pillIndicator.autoHide = true;
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pillIndicator.hide()
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}
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cursorShape: Qt.PointingHandCursor
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onWheel: (wheel) => {
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if (!shell) return;
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let step = 5;
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if (wheel.angleDelta.y > 0) {
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shell.updateVolume(Math.min(100, shell.volume + step));
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} else if (wheel.angleDelta.y < 0) {
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shell.updateVolume(Math.max(0, shell.volume - step));
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}
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}
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}
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}
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AudioDeviceSelector {
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id: ioSelector
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@ -180,5 +180,30 @@ Item {
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if (showPill) {
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hideAnim.start();
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}
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// Stop the show timer if it's running
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showTimer.stop();
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}
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function showDelayed() {
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if (!showPill) {
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shouldAnimateHide = autoHide;
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// Add a 500ms delay before showing
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showTimer.start();
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} else {
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// Reset hide timer if already shown
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hideAnim.stop();
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delayedHideAnim.restart();
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}
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}
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// Timer for delayed show
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Timer {
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id: showTimer
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interval: 500 // 500ms delay
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onTriggered: {
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if (!showPill) {
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showAnim.start();
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}
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}
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}
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}
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@ -211,7 +211,7 @@ Contributions are welcome! Feel free to open issues or submit pull requests.
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#### Donation
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---
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While I actually didn't want to accept donations, more and more people are asking to donate so... I still feel weird about taking any donations for this. However if you really feel like donating then I obviously highly appreciate it but **PLEASE** never feel forced to donate or anything. It won't change how I work on Noctalia, it's a project that I work on for fun in the end.
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While I actually didn't want to accept donations, more and more people are asking to donate so... I don't know, if you really feel like donating then I obviously highly appreciate it but **PLEASE** never feel forced to donate or anything. It won't change how I work on Noctalia, it's a project that I work on for fun in the end.
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[](https://ko-fi.com/R6R01IX85B)
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---
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@ -7,7 +7,7 @@ import qs.Settings
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Rectangle {
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id: profileSettingsCard
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Layout.fillWidth: true
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Layout.preferredHeight: 580
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Layout.preferredHeight: 650
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color: Theme.surface
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radius: 18
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@ -7,6 +7,7 @@ import Quickshell.Io
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import qs.Settings
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import qs.Widgets
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import qs.Helpers
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import qs.Services
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import qs.Components
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Rectangle {
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