qmlfmt: increase line-length to 360 to avoid hard-wrap.
+ cleaned up power menu/panel
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parent
1043eaa39f
commit
7d2eaa46e6
65 changed files with 151 additions and 318 deletions
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@ -43,9 +43,7 @@ Variants {
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// Fillmode default is "crop"
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property real fillMode: 1.0
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property vector4d fillColor: Qt.vector4d(Settings.data.wallpaper.fillColor.r,
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Settings.data.wallpaper.fillColor.g,
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Settings.data.wallpaper.fillColor.b, 1.0)
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property vector4d fillColor: Qt.vector4d(Settings.data.wallpaper.fillColor.r, Settings.data.wallpaper.fillColor.g, Settings.data.wallpaper.fillColor.b, 1.0)
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// On startup assign wallpaper immediately
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Component.onCompleted: {
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@ -229,8 +227,7 @@ Variants {
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from: 0.0
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to: 1.0
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// The stripes shader feels faster visually, we make it a bit slower here.
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duration: transitionType == "stripes" ? Settings.data.wallpaper.transitionDuration
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* 1.6 : Settings.data.wallpaper.transitionDuration
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duration: transitionType == "stripes" ? Settings.data.wallpaper.transitionDuration * 1.6 : Settings.data.wallpaper.transitionDuration
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easing.type: Easing.InOutCubic
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onFinished: {
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// Swap images after transition completes
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@ -68,9 +68,7 @@ Variants {
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// Make the overview darker
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Rectangle {
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anchors.fill: parent
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color: Settings.data.colorSchemes.darkMode ? Qt.alpha(Color.mSurface,
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Style.opacityMedium) : Qt.alpha(Color.mOnSurface,
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Style.opacityMedium)
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color: Settings.data.colorSchemes.darkMode ? Qt.alpha(Color.mSurface, Style.opacityMedium) : Qt.alpha(Color.mOnSurface, Style.opacityMedium)
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}
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}
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}
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@ -46,12 +46,8 @@ Loader {
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}
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margins {
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top: ((modelData && Settings.data.bar.monitors.includes(modelData.name))
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|| (Settings.data.bar.monitors.length === 0)) && Settings.data.bar.position === "top"
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&& Settings.data.bar.backgroundOpacity > 0 ? Math.round(Style.barHeight * scaling) : 0
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bottom: ((modelData && Settings.data.bar.monitors.includes(modelData.name))
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|| (Settings.data.bar.monitors.length === 0)) && Settings.data.bar.position === "bottom"
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&& Settings.data.bar.backgroundOpacity > 0 ? Math.round(Style.barHeight * scaling) : 0
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top: ((modelData && Settings.data.bar.monitors.includes(modelData.name)) || (Settings.data.bar.monitors.length === 0)) && Settings.data.bar.position === "top" && Settings.data.bar.backgroundOpacity > 0 ? Math.round(Style.barHeight * scaling) : 0
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bottom: ((modelData && Settings.data.bar.monitors.includes(modelData.name)) || (Settings.data.bar.monitors.length === 0)) && Settings.data.bar.position === "bottom" && Settings.data.bar.backgroundOpacity > 0 ? Math.round(Style.barHeight * scaling) : 0
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}
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mask: Region {}
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