Add loader to ScreenCorner, proper position for SidePanel, update Settings & NPanel to only display one NPanel at a time (latest one)
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cdee8023de
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7b653ec5a3
8 changed files with 208 additions and 138 deletions
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@ -1,129 +0,0 @@
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import QtQuick
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import QtQuick.Effects
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import Quickshell
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import Quickshell.Wayland
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import qs.Services
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ShellRoot {
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id: root
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// Visible ring color
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property color ringColor: Colors.backgroundPrimary
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// The amount subtracted from full size for the inner cutout
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// Inner size = full size - borderWidth (per axis)
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property int borderWidth: Style.borderMedium
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// Rounded radius for the inner cutout
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property int innerRadius: 20
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Variants {
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model: Quickshell.screens
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PanelWindow {
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required property ShellScreen modelData
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anchors {
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top: true
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bottom: true
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left: true
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right: true
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}
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margins {
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top: Math.round(Style.barHeight * Scaling.scale(screen))
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}
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color: "transparent"
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screen: modelData
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WlrLayershell.exclusionMode: ExclusionMode.Ignore
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WlrLayershell.namespace: "quickshell-corner"
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// Do not take keyboard focus and make the surface click-through
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WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
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mask: Region {}
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// Source we want to show only as a ring
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Rectangle {
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id: overlaySource
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anchors.fill: parent
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color: root.ringColor
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}
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// Texture for overlaySource
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ShaderEffectSource {
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id: overlayTexture
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anchors.fill: parent
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sourceItem: overlaySource
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hideSource: true
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live: true
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visible: false
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}
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// Mask via Canvas: paint opaque white, then punch rounded inner hole
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Canvas {
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id: maskSource
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anchors.fill: parent
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antialiasing: true
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renderTarget: Canvas.FramebufferObject
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onPaint: function() {
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const ctx = getContext("2d");
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ctx.reset();
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ctx.clearRect(0, 0, width, height);
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// Solid white base (alpha=1)
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ctx.globalCompositeOperation = "source-over";
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ctx.fillStyle = "#ffffffff";
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ctx.fillRect(0, 0, width, height);
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// Punch hole using destination-out with rounded rect path
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const x = Math.round(root.borderWidth / 2);
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const y = Math.round(root.borderWidth / 2);
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const w = Math.max(0, width - root.borderWidth);
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const h = Math.max(0, height - root.borderWidth);
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const r = Math.max(0, Math.min(root.innerRadius, Math.min(w, h) / 2));
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ctx.globalCompositeOperation = "destination-out";
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ctx.fillStyle = "#ffffffff";
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ctx.beginPath();
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// rounded rectangle path using arcTo
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ctx.moveTo(x + r, y);
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ctx.lineTo(x + w - r, y);
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ctx.arcTo(x + w, y, x + w, y + r, r);
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ctx.lineTo(x + w, y + h - r);
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ctx.arcTo(x + w, y + h, x + w - r, y + h, r);
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ctx.lineTo(x + r, y + h);
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ctx.arcTo(x, y + h, x, y + h - r, r);
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ctx.lineTo(x, y + r);
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ctx.arcTo(x, y, x + r, y, r);
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ctx.closePath();
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ctx.fill();
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}
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onWidthChanged: requestPaint()
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onHeightChanged: requestPaint()
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}
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// Repaint mask when properties change
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Connections {
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target: root
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function onBorderWidthChanged() { maskSource.requestPaint() }
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function onRingColorChanged() { /* no-op for mask */ }
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function onInnerRadiusChanged() { maskSource.requestPaint() }
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}
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// Texture for maskSource; hides the original
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ShaderEffectSource {
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id: maskTexture
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anchors.fill: parent
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sourceItem: maskSource
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hideSource: true
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live: true
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visible: false
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}
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// Apply mask to show only the ring area
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MultiEffect {
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anchors.fill: parent
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source: overlayTexture
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maskEnabled: true
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maskSource: maskTexture
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maskInverted: false
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}
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}
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}
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}
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136
Modules/Background/ScreenCorner.qml
Normal file
136
Modules/Background/ScreenCorner.qml
Normal file
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@ -0,0 +1,136 @@
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import QtQuick
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import QtQuick.Effects
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import Quickshell
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import Quickshell.Wayland
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import qs.Services
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import qs.Widgets
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NLoader {
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id: cornerLoader
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isLoaded: Settings.data.general.showScreenCorners
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panel: Component {
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ShellRoot {
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id: root
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// Visible ring color
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property color ringColor: Colors.backgroundPrimary
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// The amount subtracted from full size for the inner cutout
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// Inner size = full size - borderWidth (per axis)
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property int borderWidth: Style.borderMedium
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// Rounded radius for the inner cutout
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property int innerRadius: 20
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Variants {
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model: Quickshell.screens
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PanelWindow {
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required property ShellScreen modelData
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anchors {
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top: true
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bottom: true
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left: true
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right: true
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}
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margins {
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top: Math.round(Style.barHeight * Scaling.scale(screen))
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}
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color: "transparent"
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screen: modelData
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WlrLayershell.exclusionMode: ExclusionMode.Ignore
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WlrLayershell.namespace: "quickshell-corner"
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// Do not take keyboard focus and make the surface click-through
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WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
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mask: Region {}
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// Source we want to show only as a ring
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Rectangle {
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id: overlaySource
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anchors.fill: parent
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color: root.ringColor
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}
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// Texture for overlaySource
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ShaderEffectSource {
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id: overlayTexture
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anchors.fill: parent
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sourceItem: overlaySource
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hideSource: true
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live: true
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visible: false
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}
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// Mask via Canvas: paint opaque white, then punch rounded inner hole
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Canvas {
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id: maskSource
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anchors.fill: parent
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antialiasing: true
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renderTarget: Canvas.FramebufferObject
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onPaint: function() {
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const ctx = getContext("2d");
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ctx.reset();
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ctx.clearRect(0, 0, width, height);
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// Solid white base (alpha=1)
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ctx.globalCompositeOperation = "source-over";
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ctx.fillStyle = "#ffffffff";
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ctx.fillRect(0, 0, width, height);
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// Punch hole using destination-out with rounded rect path
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const x = Math.round(root.borderWidth / 2);
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const y = Math.round(root.borderWidth / 2);
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const w = Math.max(0, width - root.borderWidth);
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const h = Math.max(0, height - root.borderWidth);
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const r = Math.max(0, Math.min(root.innerRadius, Math.min(w, h) / 2));
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ctx.globalCompositeOperation = "destination-out";
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ctx.fillStyle = "#ffffffff";
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ctx.beginPath();
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// rounded rectangle path using arcTo
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ctx.moveTo(x + r, y);
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ctx.lineTo(x + w - r, y);
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ctx.arcTo(x + w, y, x + w, y + r, r);
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ctx.lineTo(x + w, y + h - r);
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ctx.arcTo(x + w, y + h, x + w - r, y + h, r);
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ctx.lineTo(x + r, y + h);
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ctx.arcTo(x, y + h, x, y + h - r, r);
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ctx.lineTo(x, y + r);
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ctx.arcTo(x, y, x + r, y, r);
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ctx.closePath();
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ctx.fill();
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}
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onWidthChanged: requestPaint()
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onHeightChanged: requestPaint()
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}
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// Repaint mask when properties change
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Connections {
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target: root
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function onBorderWidthChanged() { maskSource.requestPaint() }
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function onRingColorChanged() { /* no-op for mask */ }
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function onInnerRadiusChanged() { maskSource.requestPaint() }
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}
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// Texture for maskSource; hides the original
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ShaderEffectSource {
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id: maskTexture
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anchors.fill: parent
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sourceItem: maskSource
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hideSource: true
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live: true
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visible: false
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}
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// Apply mask to show only the ring area
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MultiEffect {
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anchors.fill: parent
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source: overlayTexture
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maskEnabled: true
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maskSource: maskTexture
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maskInverted: false
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}
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}
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}
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}
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}
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}
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@ -85,7 +85,18 @@ PanelWindow {
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icon: "widgets"
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anchors.verticalCenter: parent.verticalCenter
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onClicked: function () {
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sidePanel.isLoaded = !sidePanel.isLoaded
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// Map this button's center to the screen and open the side panel below it
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const localCenterX = width / 2
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const localCenterY = height / 2
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const globalPoint = mapToItem(null, localCenterX, localCenterY)
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if (sidePanel.isLoaded) {
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sidePanel.isLoaded = false
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} else if (sidePanel.openAt) {
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sidePanel.openAt(globalPoint.x, screen)
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} else {
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// Fallback: toggle if API unavailable
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sidePanel.isLoaded = true
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}
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}
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}
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}
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@ -6,30 +6,56 @@ import Quickshell.Wayland
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import qs.Services
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import qs.Widgets
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/*
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An experiment/demo panel to tweaks widgets
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*/
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NLoader {
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id: root
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// X coordinate on screen (in pixels) where the panel should align its center.
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// Set via openAt(x) from the bar button.
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property real anchorX: 0
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// Target screen to open on
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property var targetScreen: null
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// Public API to open the panel aligned under a given x coordinate.
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function openAt(x, screen) {
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anchorX = x
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targetScreen = screen
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isLoaded = true
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// If the panel is already instantiated, update immediately
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if (item) {
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if (item.anchorX !== undefined)
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item.anchorX = anchorX
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if (item.screen !== undefined)
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item.screen = targetScreen
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}
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}
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panel: Component {
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NPanel {
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id: sidePanel
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readonly property real scaling: Scaling.scale(screen)
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// X coordinate from the bar to align this panel under
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property real anchorX: root.anchorX
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// Ensure this panel attaches to the intended screen
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screen: root.targetScreen
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// Ensure panel shows itself once created
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Component.onCompleted: show()
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Rectangle {
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color: Colors.backgroundPrimary
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radius: Style.radiusMedium * scaling
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radius: Style.radiusLarge * scaling
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border.color: Colors.backgroundTertiary
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border.width: Math.min(1, Style.borderMedium * scaling)
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width: 500 * scaling
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height: 400
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anchors.centerIn: parent
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// Place the panel just below the bar (overlay content starts below bar due to topMargin)
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y: Style.marginSmall * scaling
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// Center horizontally under the anchorX, clamped to the screen bounds
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x: Math.max(
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Style.marginSmall * scaling,
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Math.min(parent.width - width - Style.marginSmall * scaling,
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Math.round(anchorX - width / 2)))
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// Prevent closing when clicking in the panel bg
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MouseArea { anchors.fill: parent }
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@ -15,6 +15,9 @@ Singleton {
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property string colorsFile: Quickshell.env("NOCTALIA_COLORS_FILE")
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|| (settingsDir + "colors.json")
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property var data: settingAdapter
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// Needed to only have one NPanel loaded at a time.
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property var openPanel: null
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Item {
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Component.onCompleted: {
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@ -27,6 +27,7 @@ Loader {
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Connections {
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target: loader.item
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ignoreUnknownSignals: true
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function onDismissed() {
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loader.isLoaded = false
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}
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@ -13,11 +13,20 @@ PanelWindow {
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signal dismissed
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function hide() {
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visible = false
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//visible = false
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dismissed()
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}
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function show() {
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// Ensure only one panel is visible at a time using Settings as ephemeral store
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try {
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if (Settings.openPanel && Settings.openPanel !== outerPanel && Settings.openPanel.hide) {
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Settings.openPanel.hide()
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}
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Settings.openPanel = outerPanel
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} catch (e) {
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// ignore
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}
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visible = true
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}
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@ -44,4 +53,16 @@ PanelWindow {
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easing.type: Easing.InOutCubic
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}
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}
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Component.onDestruction: {
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try {
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if (visible && Settings.openPanel === outerPanel) Settings.openPanel = null
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} catch (e) {}
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}
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onVisibleChanged: function() {
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try {
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if (!visible && Settings.openPanel === outerPanel) Settings.openPanel = null
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} catch (e) {}
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}
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}
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@ -5,6 +5,7 @@ import QtQuick
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import Quickshell
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import Quickshell.Io
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import Quickshell.Widgets
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import qs.Widgets
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import qs.Modules.Bar
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import qs.Modules.DemoPanel
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import qs.Modules.Background
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@ -26,7 +27,7 @@ ShellRoot {
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Background {}
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Overview {}
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Corner{}
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ScreenCorner {}
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DemoPanel {
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id: demoPanel
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