NPanel positioning fixes

This commit is contained in:
Ly-sec 2025-09-13 16:45:22 +02:00
parent ee50d84a53
commit 6fba9d9f22
5 changed files with 141 additions and 28 deletions

View file

@ -48,6 +48,8 @@ Loader {
margins {
top: ((modelData && Settings.data.bar.monitors.includes(modelData.name)) || (Settings.data.bar.monitors.length === 0)) && Settings.data.bar.position === "top" && Settings.data.bar.backgroundOpacity > 0 ? Math.round(Style.barHeight * scaling) : 0
bottom: ((modelData && Settings.data.bar.monitors.includes(modelData.name)) || (Settings.data.bar.monitors.length === 0)) && Settings.data.bar.position === "bottom" && Settings.data.bar.backgroundOpacity > 0 ? Math.round(Style.barHeight * scaling) : 0
left: ((modelData && Settings.data.bar.monitors.includes(modelData.name)) || (Settings.data.bar.monitors.length === 0)) && Settings.data.bar.position === "left" && Settings.data.bar.backgroundOpacity > 0 ? Math.round(Style.barHeight * scaling) : 0
right: ((modelData && Settings.data.bar.monitors.includes(modelData.name)) || (Settings.data.bar.monitors.length === 0)) && Settings.data.bar.position === "right" && Settings.data.bar.backgroundOpacity > 0 ? Math.round(Style.barHeight * scaling) : 0
}
mask: Region {}

View file

@ -33,13 +33,14 @@ Variants {
screen: modelData
color: Color.transparent
// Position based on bar location
anchors.top: Settings.data.bar.position === "top"
anchors.bottom: Settings.data.bar.position === "bottom"
anchors.right: true
margins.top: Settings.data.bar.position === "top" ? (Style.barHeight + Style.marginM + (Settings.data.bar.floating ? Settings.data.bar.marginTop : 0)) * scaling : 0
// Position based on bar location - always at top
anchors.top: true
anchors.right: Settings.data.bar.position === "left" || Settings.data.bar.position === "top" || Settings.data.bar.position === "bottom"
anchors.left: Settings.data.bar.position === "right"
margins.top: Settings.data.bar.position === "top" ? (Style.barHeight + Style.marginM + (Settings.data.bar.floating ? Settings.data.bar.marginTop : 0)) * scaling : Style.marginM * scaling
margins.bottom: Settings.data.bar.position === "bottom" ? (Style.barHeight + Style.marginM + (Settings.data.bar.floating ? Settings.data.bar.marginBottom : 0)) * scaling : 0
margins.right: Style.marginM * scaling
margins.right: (Settings.data.bar.position === "left" || Settings.data.bar.position === "top" || Settings.data.bar.position === "bottom") ? Style.marginM * scaling : 0
margins.left: Settings.data.bar.position === "right" ? Style.marginM * scaling : 0
implicitWidth: 360 * scaling
implicitHeight: Math.min(notificationStack.implicitHeight, (NotificationService.maxVisible * 120) * scaling)
//WlrLayershell.layer: WlrLayer.Overlay
@ -77,10 +78,10 @@ Variants {
// Main notification container
ColumnLayout {
id: notificationStack
// Position based on bar location
anchors.top: Settings.data.bar.position === "top" ? parent.top : undefined
anchors.bottom: Settings.data.bar.position === "bottom" ? parent.bottom : undefined
anchors.right: parent.right
// Position based on bar location - always at top
anchors.top: parent.top
anchors.right: (Settings.data.bar.position === "left" || Settings.data.bar.position === "top" || Settings.data.bar.position === "bottom") ? parent.right : undefined
anchors.left: Settings.data.bar.position === "right" ? parent.left : undefined
spacing: Style.marginS * scaling
width: 360 * scaling
visible: true

View file

@ -30,10 +30,11 @@ Variants {
screen: modelData
// Position based on bar location, like Notification popup does
// Position at top of screen, always allow horizontal centering
anchors {
top: Settings.data.bar.position === "top"
bottom: Settings.data.bar.position === "bottom"
top: true
left: true
right: true
}
// Set a width instead of anchoring left/right so we can click on the side of the toast
@ -45,6 +46,8 @@ Variants {
// Set margins based on bar position
margins.top: Settings.data.bar.position === "top" ? (Style.barHeight + Style.marginS + (Settings.data.bar.floating ? Settings.data.bar.marginTop : 0)) * scaling : 0
margins.bottom: Settings.data.bar.position === "bottom" ? (Style.barHeight + Style.marginS + (Settings.data.bar.floating ? Settings.data.bar.marginBottom : 0)) * scaling : 0
margins.right: (Settings.data.bar.position === "left" || Settings.data.bar.position === "top" || Settings.data.bar.position === "bottom") ? Style.marginM * scaling : 0
margins.left: Settings.data.bar.position === "right" ? Style.marginM * scaling : 0
// Transparent background
color: Color.transparent

View file

@ -141,6 +141,7 @@ Loader {
// PanelWindow has its own screen property inherited of QsWindow
property real scaling: ScalingService.getScreenScale(screen)
readonly property real barHeight: Math.round(Style.barHeight * scaling)
readonly property real barWidth: Math.round(Style.barHeight * scaling)
readonly property bool barAtBottom: Settings.data.bar.position === "bottom"
readonly property bool barIsVisible: (screen !== null) && (Settings.data.bar.monitors.includes(screen.name) || (Settings.data.bar.monitors.length === 0))
@ -237,31 +238,119 @@ Loader {
y: calculatedY
property int calculatedX: {
if (root.useButtonPosition) {
// Position panel relative to button
var targetX = root.buttonPosition.x + (root.buttonWidth / 2) - (preferredWidth / 2)
var barPosition = Settings.data.bar.position
// Keep panel within screen bounds
var maxX = panelWindow.width - panelBackground.width - (Style.marginS * scaling)
var minX = Style.marginS * scaling
return Math.round(Math.max(minX, Math.min(targetX, maxX)))
} else if (!panelAnchorHorizontalCenter && panelAnchorLeft) {
// Check anchor properties first, even when using button positioning
if (!panelAnchorHorizontalCenter && panelAnchorLeft) {
return Math.round(Style.marginS * scaling)
} else if (!panelAnchorHorizontalCenter && panelAnchorRight) {
return Math.round(panelWindow.width - panelBackground.width - (Style.marginS * scaling))
// For right anchor, consider bar position
if (barPosition === "right") {
// If bar is on right, position panel to the left of the bar
var maxX = panelWindow.width - barWidth - panelBackground.width - (Style.marginS * scaling)
// If we have button position, position close to the button like working panels
if (root.useButtonPosition) {
// Use the same logic as working panels - position at edge of bar with spacing
var maxXWithSpacing = panelWindow.width - barWidth - panelBackground.width
// Add spacing - more if screen corners are disabled, less if enabled
if (!Settings.data.general.showScreenCorners || Settings.data.bar.floating) {
maxXWithSpacing -= Style.marginL * scaling
} else {
maxXWithSpacing -= Style.marginM * scaling
}
return Math.round(maxXWithSpacing)
} else {
return Math.round(maxX)
}
} else {
// Default right positioning
var rightX = panelWindow.width - panelBackground.width - (Style.marginS * scaling)
return Math.round(rightX)
}
} else if (root.useButtonPosition) {
// Position panel relative to button (only if no explicit anchoring)
var targetX
// For vertical bars, position panel close to the button
if (barPosition === "left") {
// Position panel to the right of the left bar, close to the button
var minX = barWidth
// Add spacing - more if screen corners are disabled, less if enabled
if (!Settings.data.general.showScreenCorners || Settings.data.bar.floating) {
minX += Style.marginL * scaling
} else {
minX += Style.marginM * scaling
}
targetX = minX
} else if (barPosition === "right") {
// Position panel to the left of the right bar, close to the button
var maxX = panelWindow.width - barWidth - panelBackground.width
// Add spacing - more if screen corners are disabled, less if enabled
if (!Settings.data.general.showScreenCorners || Settings.data.bar.floating) {
maxX -= Style.marginL * scaling
} else {
maxX -= Style.marginM * scaling
}
targetX = maxX
} else {
// For horizontal bars, center panel on button
targetX = root.buttonPosition.x + (root.buttonWidth / 2) - (panelBackground.width / 2)
}
// Keep panel within screen bounds
var maxScreenX = panelWindow.width - panelBackground.width - (Style.marginS * scaling)
var minScreenX = Style.marginS * scaling
return Math.round(Math.max(minScreenX, Math.min(targetX, maxScreenX)))
} else {
return Math.round((panelWindow.width - panelBackground.width) / 2)
// For vertical bars, center but avoid bar overlap
var centerX = (panelWindow.width - panelBackground.width) / 2
if (barPosition === "left") {
var minX = barWidth
// Add spacing - more if screen corners are disabled, less if enabled
if (!Settings.data.general.showScreenCorners || Settings.data.bar.floating) {
minX += Style.marginL * scaling
} else {
minX += Style.marginM * scaling
}
centerX = Math.max(centerX, minX)
} else if (barPosition === "right") {
// For right bar, center but ensure it doesn't overlap with the bar
var maxX = panelWindow.width - barWidth - panelBackground.width
// Add spacing - more if screen corners are disabled, less if enabled
if (!Settings.data.general.showScreenCorners || Settings.data.bar.floating) {
maxX -= Style.marginL * scaling
} else {
maxX -= Style.marginM * scaling
}
centerX = Math.min(centerX, maxX)
}
return Math.round(centerX)
}
}
property int calculatedY: {
if (panelAnchorVerticalCenter) {
var barPosition = Settings.data.bar.position
if (root.useButtonPosition) {
// Position panel relative to button
var targetY = root.buttonPosition.y + (root.buttonHeight / 2) - (panelBackground.height / 2)
// Keep panel within screen bounds
var maxY = panelWindow.height - panelBackground.height - (Style.marginS * scaling)
var minY = Style.marginS * scaling
return Math.round(Math.max(minY, Math.min(targetY, maxY)))
} else if (panelAnchorVerticalCenter) {
return Math.round((panelWindow.height - panelBackground.height) / 2)
} else if (panelAnchorBottom) {
return Math.round(panelWindow.height - panelBackground.height - (Style.marginS * scaling))
} else if (panelAnchorTop) {
return Math.round(Style.marginS * scaling)
} else if (barPosition === "left" || barPosition === "right") {
// For vertical bars, center vertically
return Math.round((panelWindow.height - panelBackground.height) / 2)
} else if (!barAtBottom) {
// Below the top bar
return Math.round(Style.marginS * scaling)

View file

@ -46,17 +46,35 @@ Window {
return
}
if (positionLeft) {
// Auto-detect positioning based on bar position if not explicitly set
var shouldPositionLeft = positionLeft
var shouldPositionRight = positionRight
var shouldPositionAbove = positionAbove
// If no explicit positioning is set, auto-detect based on bar position
if (!positionLeft && !positionRight && !positionAbove) {
var barPosition = BarService.position
if (barPosition === "left") {
shouldPositionRight = true
} else if (barPosition === "right") {
shouldPositionLeft = true
} else if (barPosition === "bottom") {
shouldPositionAbove = true
}
// For "top" bar, default to below (no change needed)
}
if (shouldPositionLeft) {
// Position tooltip to the left of the target
var pos = target.mapToGlobal(0, 0)
x = pos.x - width - 12 // 12 px margin to the left
y = pos.y - height / 2 + target.height / 2
} else if (positionRight) {
} else if (shouldPositionRight) {
// Position tooltip to the right of the target
var pos = target.mapToGlobal(target.width, 0)
x = pos.x + 12 // 12 px margin to the right
y = pos.y - height / 2 + target.height / 2
} else if (positionAbove) {
} else if (shouldPositionAbove) {
// Position tooltip above the target
var pos = target.mapToGlobal(0, 0)
x = pos.x - width / 2 + target.width / 2