Wallpaper: cool fade in transition via shader

This commit is contained in:
LemmyCook 2025-08-29 16:26:48 -04:00
parent 61d13a6cab
commit 63e90a5c17
4 changed files with 107 additions and 4 deletions

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#version 450
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D source1;
layout(binding = 2) uniform sampler2D source2;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float fade;
};
void main() {
vec4 color1 = texture(source1, qt_TexCoord0);
vec4 color2 = texture(source2, qt_TexCoord0);
// Smooth cross-fade using smoothstep for better visual quality
float smoothFade = smoothstep(0.0, 1.0, fade);
// Mix the two textures based on fade value
fragColor = mix(color1, color2, smoothFade) * qt_Opacity;
}

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