wallpaper: renamed Swipe => Wipe
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4 changed files with 30 additions and 30 deletions
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@ -29,25 +29,25 @@ void main() {
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// Calculate edge position based on direction
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// As progress goes from 0 to 1, we reveal source2 (new wallpaper)
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if (ubuf.direction < 0.5) {
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// Swipe from right to left (new image enters from right)
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// Wipe from right to left (new image enters from right)
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edge = 1.0 - extendedProgress;
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factor = smoothstep(edge - ubuf.smoothness, edge + ubuf.smoothness, uv.x);
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fragColor = mix(color1, color2, factor);
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}
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else if (ubuf.direction < 1.5) {
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// Swipe from left to right (new image enters from left)
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// Wipe from left to right (new image enters from left)
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edge = extendedProgress;
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factor = smoothstep(edge - ubuf.smoothness, edge + ubuf.smoothness, uv.x);
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fragColor = mix(color2, color1, factor);
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}
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else if (ubuf.direction < 2.5) {
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// Swipe from bottom to top (new image enters from bottom)
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// Wipe from bottom to top (new image enters from bottom)
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edge = 1.0 - extendedProgress;
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factor = smoothstep(edge - ubuf.smoothness, edge + ubuf.smoothness, uv.y);
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fragColor = mix(color1, color2, factor);
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}
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else {
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// Swipe from top to bottom (new image enters from top)
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// Wipe from top to bottom (new image enters from top)
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edge = extendedProgress;
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factor = smoothstep(edge - ubuf.smoothness, edge + ubuf.smoothness, uv.y);
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fragColor = mix(color2, color1, factor);
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