sha256: back to the regular/simpler sha256 algo.
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1 changed files with 96 additions and 190 deletions
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@ -1,5 +1,5 @@
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function sha256(message) {
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function sha256(message) {
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// Pre-computed SHA-256 constants (avoid array lookup overhead)
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// SHA-256 constants
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const K = [
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const K = [
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0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
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0x428a2f98, 0x71374491, 0xb5c0fbcf, 0xe9b5dba5, 0x3956c25b, 0x59f111f1, 0x923f82a4, 0xab1c5ed5,
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0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
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0xd807aa98, 0x12835b01, 0x243185be, 0x550c7dc3, 0x72be5d74, 0x80deb1fe, 0x9bdc06a7, 0xc19bf174,
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@ -12,212 +12,110 @@ function sha256(message) {
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];
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];
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// Initial hash values
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// Initial hash values
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let h0 = 0x6a09e667, h1 = 0xbb67ae85, h2 = 0x3c6ef372, h3 = 0xa54ff53a;
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let h0 = 0x6a09e667;
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let h4 = 0x510e527f, h5 = 0x9b05688c, h6 = 0x1f83d9ab, h7 = 0x5be0cd19;
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let h1 = 0xbb67ae85;
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let h2 = 0x3c6ef372;
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// Fast UTF-8 encoding for ASCII-only strings (common case)
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let h3 = 0xa54ff53a;
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let msgBytes;
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let h4 = 0x510e527f;
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let isAscii = true;
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let h5 = 0x9b05688c;
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let h6 = 0x1f83d9ab;
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// Quick ASCII check
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let h7 = 0x5be0cd19;
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for (let i = 0; i < message.length; i++) {
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if (message.charCodeAt(i) > 127) {
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isAscii = false;
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break;
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}
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}
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if (isAscii) {
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// Fast path for ASCII strings
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msgBytes = new Array(message.length);
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for (let i = 0; i < message.length; i++) {
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msgBytes[i] = message.charCodeAt(i);
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}
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} else {
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// Full UTF-8 encoding
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msgBytes = stringToUtf8Bytes(message);
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}
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// Convert string to UTF-8 bytes manually
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const msgBytes = stringToUtf8Bytes(message);
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const msgLength = msgBytes.length;
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const msgLength = msgBytes.length;
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const bitLength = msgLength * 8;
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const bitLength = msgLength * 8;
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// Optimized padding calculation
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// Calculate padding
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const totalBitsNeeded = bitLength + 1 + 64;
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// Message + 1 bit (0x80) + padding zeros + 8 bytes for length = multiple of 64 bytes
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const paddedLength = ((totalBitsNeeded + 511) >>> 9) << 6; // Faster than Math.ceil
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const totalBitsNeeded = bitLength + 1 + 64; // message bits + padding bit + 64-bit length
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const totalBytesNeeded = Math.ceil(totalBitsNeeded / 8);
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const paddedLength = Math.ceil(totalBytesNeeded / 64) * 64; // Round up to multiple of 64
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// Pre-allocate padded message with exact size
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const paddedMsg = new Array(paddedLength).fill(0);
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const paddedMsg = new Array(paddedLength);
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// Fast copy using simple loop (faster than copying one by one in some engines)
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// Copy original message
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let i = 0;
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for (let i = 0; i < msgLength; i++) {
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while (i < msgLength) {
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paddedMsg[i] = msgBytes[i];
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paddedMsg[i] = msgBytes[i];
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i++;
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}
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}
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// Fill remaining with zeros (explicit is often faster than fill)
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// Add padding bit (0x80 = 10000000 in binary)
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while (i < paddedLength) {
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paddedMsg[i] = 0;
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i++;
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}
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// Add padding bit
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paddedMsg[msgLength] = 0x80;
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paddedMsg[msgLength] = 0x80;
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// Add length as 64-bit big-endian (optimized bit operations)
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// Add length as 64-bit big-endian integer at the end
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const highBits = (bitLength / 0x100000000) >>> 0;
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// JavaScript numbers are not precise enough for 64-bit integers, so we handle high/low separately
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const lowBits = bitLength >>> 0;
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const highBits = Math.floor(bitLength / 0x100000000);
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const lowBits = bitLength % 0x100000000;
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const lengthOffset = paddedLength - 8;
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// Write 64-bit length in big-endian format
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paddedMsg[lengthOffset] = highBits >>> 24;
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paddedMsg[paddedLength - 8] = (highBits >>> 24) & 0xFF;
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paddedMsg[lengthOffset + 1] = (highBits >>> 16) & 0xFF;
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paddedMsg[paddedLength - 7] = (highBits >>> 16) & 0xFF;
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paddedMsg[lengthOffset + 2] = (highBits >>> 8) & 0xFF;
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paddedMsg[paddedLength - 6] = (highBits >>> 8) & 0xFF;
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paddedMsg[lengthOffset + 3] = highBits & 0xFF;
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paddedMsg[paddedLength - 5] = highBits & 0xFF;
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paddedMsg[lengthOffset + 4] = lowBits >>> 24;
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paddedMsg[paddedLength - 4] = (lowBits >>> 24) & 0xFF;
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paddedMsg[lengthOffset + 5] = (lowBits >>> 16) & 0xFF;
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paddedMsg[paddedLength - 3] = (lowBits >>> 16) & 0xFF;
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paddedMsg[lengthOffset + 6] = (lowBits >>> 8) & 0xFF;
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paddedMsg[paddedLength - 2] = (lowBits >>> 8) & 0xFF;
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paddedMsg[lengthOffset + 7] = lowBits & 0xFF;
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paddedMsg[paddedLength - 1] = lowBits & 0xFF;
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// Pre-allocate working array (reused across chunks)
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// Process message in 512-bit (64-byte) chunks
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const w = new Array(64);
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// Process message in 512-bit chunks
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for (let chunk = 0; chunk < paddedLength; chunk += 64) {
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for (let chunk = 0; chunk < paddedLength; chunk += 64) {
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const w = new Array(64);
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// Unrolled word extraction for better performance
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// Break chunk into sixteen 32-bit big-endian words
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let offset = chunk;
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for (let i = 0; i < 16; i++) {
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w[0] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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const offset = chunk + i * 4;
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w[1] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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w[i] = (paddedMsg[offset] << 24) |
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w[2] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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(paddedMsg[offset + 1] << 16) |
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w[3] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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(paddedMsg[offset + 2] << 8) |
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w[4] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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paddedMsg[offset + 3];
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w[5] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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// Ensure unsigned 32-bit
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w[6] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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w[i] = w[i] >>> 0;
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w[7] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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w[8] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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w[9] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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w[10] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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w[11] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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w[12] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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w[13] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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w[14] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3]; offset += 4;
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w[15] = (paddedMsg[offset] << 24) | (paddedMsg[offset + 1] << 16) | (paddedMsg[offset + 2] << 8) | paddedMsg[offset + 3];
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// Extend words (partially unrolled for better performance)
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for (let i = 16; i < 64; i += 4) {
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// Process 4 words at once
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let s0 = rightRotate(w[i - 15], 7) ^ rightRotate(w[i - 15], 18) ^ (w[i - 15] >>> 3);
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let s1 = rightRotate(w[i - 2], 17) ^ rightRotate(w[i - 2], 19) ^ (w[i - 2] >>> 10);
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w[i] = (w[i - 16] + s0 + w[i - 7] + s1) >>> 0;
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s0 = rightRotate(w[i - 14], 7) ^ rightRotate(w[i - 14], 18) ^ (w[i - 14] >>> 3);
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s1 = rightRotate(w[i - 1], 17) ^ rightRotate(w[i - 1], 19) ^ (w[i - 1] >>> 10);
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w[i + 1] = (w[i - 15] + s0 + w[i - 6] + s1) >>> 0;
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s0 = rightRotate(w[i - 13], 7) ^ rightRotate(w[i - 13], 18) ^ (w[i - 13] >>> 3);
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s1 = rightRotate(w[i], 17) ^ rightRotate(w[i], 19) ^ (w[i] >>> 10);
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w[i + 2] = (w[i - 14] + s0 + w[i - 5] + s1) >>> 0;
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s0 = rightRotate(w[i - 12], 7) ^ rightRotate(w[i - 12], 18) ^ (w[i - 12] >>> 3);
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s1 = rightRotate(w[i + 1], 17) ^ rightRotate(w[i + 1], 19) ^ (w[i + 1] >>> 10);
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w[i + 3] = (w[i - 13] + s0 + w[i - 4] + s1) >>> 0;
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}
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}
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// Initialize working variables
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// Extend the sixteen 32-bit words into sixty-four 32-bit words
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for (let i = 16; i < 64; i++) {
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const s0 = rightRotate(w[i - 15], 7) ^ rightRotate(w[i - 15], 18) ^ (w[i - 15] >>> 3);
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const s1 = rightRotate(w[i - 2], 17) ^ rightRotate(w[i - 2], 19) ^ (w[i - 2] >>> 10);
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w[i] = (w[i - 16] + s0 + w[i - 7] + s1) >>> 0;
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}
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// Initialize working variables for this chunk
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let a = h0, b = h1, c = h2, d = h3, e = h4, f = h5, g = h6, h = h7;
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let a = h0, b = h1, c = h2, d = h3, e = h4, f = h5, g = h6, h = h7;
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// Main loop (partially unrolled)
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// Main loop
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for (let i = 0; i < 64; i += 8) {
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for (let i = 0; i < 64; i++) {
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// Round 1
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const S1 = rightRotate(e, 6) ^ rightRotate(e, 11) ^ rightRotate(e, 25);
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let S1 = rightRotate(e, 6) ^ rightRotate(e, 11) ^ rightRotate(e, 25);
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const ch = (e & f) ^ (~e & g);
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let ch = (e & f) ^ (~e & g);
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const temp1 = (h + S1 + ch + K[i] + w[i]) >>> 0;
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let temp1 = (h + S1 + ch + K[i] + w[i]) >>> 0;
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const S0 = rightRotate(a, 2) ^ rightRotate(a, 13) ^ rightRotate(a, 22);
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let S0 = rightRotate(a, 2) ^ rightRotate(a, 13) ^ rightRotate(a, 22);
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const maj = (a & b) ^ (a & c) ^ (b & c);
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let maj = (a & b) ^ (a & c) ^ (b & c);
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const temp2 = (S0 + maj) >>> 0;
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let temp2 = (S0 + maj) >>> 0;
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h = g; g = f; f = e; e = (d + temp1) >>> 0; d = c; c = b; b = a; a = (temp1 + temp2) >>> 0;
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h = g;
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g = f;
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// Round 2
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f = e;
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S1 = rightRotate(e, 6) ^ rightRotate(e, 11) ^ rightRotate(e, 25);
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e = (d + temp1) >>> 0;
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ch = (e & f) ^ (~e & g);
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d = c;
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temp1 = (h + S1 + ch + K[i + 1] + w[i + 1]) >>> 0;
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c = b;
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S0 = rightRotate(a, 2) ^ rightRotate(a, 13) ^ rightRotate(a, 22);
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b = a;
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maj = (a & b) ^ (a & c) ^ (b & c);
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a = (temp1 + temp2) >>> 0;
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temp2 = (S0 + maj) >>> 0;
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h = g; g = f; f = e; e = (d + temp1) >>> 0; d = c; c = b; b = a; a = (temp1 + temp2) >>> 0;
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// Round 3
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S1 = rightRotate(e, 6) ^ rightRotate(e, 11) ^ rightRotate(e, 25);
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ch = (e & f) ^ (~e & g);
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temp1 = (h + S1 + ch + K[i + 2] + w[i + 2]) >>> 0;
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S0 = rightRotate(a, 2) ^ rightRotate(a, 13) ^ rightRotate(a, 22);
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maj = (a & b) ^ (a & c) ^ (b & c);
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temp2 = (S0 + maj) >>> 0;
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h = g; g = f; f = e; e = (d + temp1) >>> 0; d = c; c = b; b = a; a = (temp1 + temp2) >>> 0;
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// Round 4
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S1 = rightRotate(e, 6) ^ rightRotate(e, 11) ^ rightRotate(e, 25);
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ch = (e & f) ^ (~e & g);
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temp1 = (h + S1 + ch + K[i + 3] + w[i + 3]) >>> 0;
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S0 = rightRotate(a, 2) ^ rightRotate(a, 13) ^ rightRotate(a, 22);
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maj = (a & b) ^ (a & c) ^ (b & c);
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temp2 = (S0 + maj) >>> 0;
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h = g; g = f; f = e; e = (d + temp1) >>> 0; d = c; c = b; b = a; a = (temp1 + temp2) >>> 0;
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// Round 5
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S1 = rightRotate(e, 6) ^ rightRotate(e, 11) ^ rightRotate(e, 25);
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ch = (e & f) ^ (~e & g);
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temp1 = (h + S1 + ch + K[i + 4] + w[i + 4]) >>> 0;
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S0 = rightRotate(a, 2) ^ rightRotate(a, 13) ^ rightRotate(a, 22);
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maj = (a & b) ^ (a & c) ^ (b & c);
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temp2 = (S0 + maj) >>> 0;
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h = g; g = f; f = e; e = (d + temp1) >>> 0; d = c; c = b; b = a; a = (temp1 + temp2) >>> 0;
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// Round 6
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S1 = rightRotate(e, 6) ^ rightRotate(e, 11) ^ rightRotate(e, 25);
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ch = (e & f) ^ (~e & g);
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temp1 = (h + S1 + ch + K[i + 5] + w[i + 5]) >>> 0;
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S0 = rightRotate(a, 2) ^ rightRotate(a, 13) ^ rightRotate(a, 22);
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maj = (a & b) ^ (a & c) ^ (b & c);
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temp2 = (S0 + maj) >>> 0;
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h = g; g = f; f = e; e = (d + temp1) >>> 0; d = c; c = b; b = a; a = (temp1 + temp2) >>> 0;
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// Round 7
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S1 = rightRotate(e, 6) ^ rightRotate(e, 11) ^ rightRotate(e, 25);
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ch = (e & f) ^ (~e & g);
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temp1 = (h + S1 + ch + K[i + 6] + w[i + 6]) >>> 0;
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S0 = rightRotate(a, 2) ^ rightRotate(a, 13) ^ rightRotate(a, 22);
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maj = (a & b) ^ (a & c) ^ (b & c);
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temp2 = (S0 + maj) >>> 0;
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h = g; g = f; f = e; e = (d + temp1) >>> 0; d = c; c = b; b = a; a = (temp1 + temp2) >>> 0;
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// Round 8
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S1 = rightRotate(e, 6) ^ rightRotate(e, 11) ^ rightRotate(e, 25);
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ch = (e & f) ^ (~e & g);
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temp1 = (h + S1 + ch + K[i + 7] + w[i + 7]) >>> 0;
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S0 = rightRotate(a, 2) ^ rightRotate(a, 13) ^ rightRotate(a, 22);
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maj = (a & b) ^ (a & c) ^ (b & c);
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temp2 = (S0 + maj) >>> 0;
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h = g; g = f; f = e; e = (d + temp1) >>> 0; d = c; c = b; b = a; a = (temp1 + temp2) >>> 0;
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}
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}
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// Add chunk's hash to result
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// Add this chunk's hash to result so far
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h0 = (h0 + a) >>> 0; h1 = (h1 + b) >>> 0; h2 = (h2 + c) >>> 0; h3 = (h3 + d) >>> 0;
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h0 = (h0 + a) >>> 0;
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h4 = (h4 + e) >>> 0; h5 = (h5 + f) >>> 0; h6 = (h6 + g) >>> 0; h7 = (h7 + h) >>> 0;
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h1 = (h1 + b) >>> 0;
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h2 = (h2 + c) >>> 0;
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h3 = (h3 + d) >>> 0;
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h4 = (h4 + e) >>> 0;
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h5 = (h5 + f) >>> 0;
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h6 = (h6 + g) >>> 0;
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h7 = (h7 + h) >>> 0;
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}
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}
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// Fast hex conversion (pre-computed lookup table would be even faster)
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// Produce the final hash value as a hex string
|
||||||
const hex = '0123456789abcdef';
|
return [h0, h1, h2, h3, h4, h5, h6, h7]
|
||||||
let result = '';
|
.map(h => h.toString(16).padStart(8, '0'))
|
||||||
|
.join('');
|
||||||
const hashes = [h0, h1, h2, h3, h4, h5, h6, h7];
|
|
||||||
for (let i = 0; i < 8; i++) {
|
|
||||||
const h = hashes[i];
|
|
||||||
result += hex[(h >>> 28) & 15] + hex[(h >>> 24) & 15] + hex[(h >>> 20) & 15] + hex[(h >>> 16) & 15] +
|
|
||||||
hex[(h >>> 12) & 15] + hex[(h >>> 8) & 15] + hex[(h >>> 4) & 15] + hex[h & 15];
|
|
||||||
}
|
|
||||||
|
|
||||||
return result;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
function stringToUtf8Bytes(str) {
|
function stringToUtf8Bytes(str) {
|
||||||
|
|
@ -226,23 +124,31 @@ function stringToUtf8Bytes(str) {
|
||||||
let code = str.charCodeAt(i);
|
let code = str.charCodeAt(i);
|
||||||
|
|
||||||
if (code < 0x80) {
|
if (code < 0x80) {
|
||||||
|
// 1-byte character (ASCII)
|
||||||
bytes.push(code);
|
bytes.push(code);
|
||||||
} else if (code < 0x800) {
|
} else if (code < 0x800) {
|
||||||
bytes.push(0xC0 | (code >> 6), 0x80 | (code & 0x3F));
|
// 2-byte character
|
||||||
|
bytes.push(0xC0 | (code >> 6));
|
||||||
|
bytes.push(0x80 | (code & 0x3F));
|
||||||
} else if (code < 0xD800 || code > 0xDFFF) {
|
} else if (code < 0xD800 || code > 0xDFFF) {
|
||||||
bytes.push(0xE0 | (code >> 12), 0x80 | ((code >> 6) & 0x3F), 0x80 | (code & 0x3F));
|
// 3-byte character (not surrogate)
|
||||||
|
bytes.push(0xE0 | (code >> 12));
|
||||||
|
bytes.push(0x80 | ((code >> 6) & 0x3F));
|
||||||
|
bytes.push(0x80 | (code & 0x3F));
|
||||||
} else {
|
} else {
|
||||||
i++;
|
// 4-byte character (surrogate pair)
|
||||||
|
i++; // Move to next character
|
||||||
const code2 = str.charCodeAt(i);
|
const code2 = str.charCodeAt(i);
|
||||||
const codePoint = 0x10000 + (((code & 0x3FF) << 10) | (code2 & 0x3FF));
|
const codePoint = 0x10000 + (((code & 0x3FF) << 10) | (code2 & 0x3FF));
|
||||||
bytes.push(0xF0 | (codePoint >> 18), 0x80 | ((codePoint >> 12) & 0x3F),
|
bytes.push(0xF0 | (codePoint >> 18));
|
||||||
0x80 | ((codePoint >> 6) & 0x3F), 0x80 | (codePoint & 0x3F));
|
bytes.push(0x80 | ((codePoint >> 12) & 0x3F));
|
||||||
|
bytes.push(0x80 | ((codePoint >> 6) & 0x3F));
|
||||||
|
bytes.push(0x80 | (codePoint & 0x3F));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return bytes;
|
return bytes;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Inline right rotate function for better performance
|
|
||||||
function rightRotate(value, amount) {
|
function rightRotate(value, amount) {
|
||||||
return ((value >>> amount) | (value << (32 - amount))) >>> 0;
|
return ((value >>> amount) | (value << (32 - amount))) >>> 0;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue