NightLight: refactored the code to make simpler
- using intensity instead of warmth - animated color transition - removed unecessary bindings and double properties - using better icons to avoid confusion with brightness - polished settings UI
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6 changed files with 113 additions and 216 deletions
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@ -11,17 +11,11 @@ Variants {
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required property ShellScreen modelData
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readonly property real scaling: ScalingService.scale(modelData)
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active: NightLightService.enabled
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active: NightLightService.isActive
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sourceComponent: PanelWindow {
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id: nightlightWindow
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screen: modelData
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visible: NightLightService.isActive
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color: Color.transparent
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mask: Region {}
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anchors {
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top: true
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bottom: true
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@ -29,6 +23,9 @@ Variants {
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right: true
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}
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// Ensure a full click through
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mask: Region {}
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WlrLayershell.layer: WlrLayershell.Overlay
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WlrLayershell.exclusionMode: ExclusionMode.Ignore
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WlrLayershell.keyboardFocus: WlrKeyboardFocus.None
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@ -37,29 +34,13 @@ Variants {
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Rectangle {
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anchors.fill: parent
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color: NightLightService.overlayColor
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}
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// Safe connection that checks if the window still exists
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Connections {
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target: NightLightService
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function onIsActiveChanged() {
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if (nightlightWindow && typeof nightlightWindow.visible !== 'undefined') {
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nightlightWindow.visible = NightLightService.isActive
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Behavior on color {
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ColorAnimation {
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duration: Style.animationSlow
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}
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}
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}
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// Cleanup when component is being destroyed
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Component.onDestruction: {
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Logger.log("NightLight", "PanelWindow being destroyed")
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}
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}
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// Safe state changes
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onActiveChanged: {
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if (!active) {
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Logger.log("NightLight", "Loader deactivating for screen:", modelData.name)
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}
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}
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}
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}
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