Wallpaper: shaders improvements with more parameters and new Stripes shader

This commit is contained in:
LemmyCook 2025-08-30 10:43:33 -04:00
parent d36bcb1d4d
commit 477d38d928
12 changed files with 260 additions and 66 deletions

View file

@ -7,16 +7,13 @@ layout(binding = 2) uniform sampler2D source2;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
float fade;
float progress;
};
void main() {
vec4 color1 = texture(source1, qt_TexCoord0);
vec4 color2 = texture(source2, qt_TexCoord0);
// Smooth cross-fade using smoothstep for better visual quality
float smoothFade = smoothstep(0.0, 1.0, fade);
// Mix the two textures based on fade value
fragColor = mix(color1, color2, smoothFade) * qt_Opacity;
// Mix the two textures based on progress value
fragColor = mix(color1, color2, progress) * qt_Opacity;
}