Wallpaper: added a bash script to compile all shaders

+ code cleanup
This commit is contained in:
LemmyCook 2025-08-30 11:22:09 -04:00
parent 477d38d928
commit 3c7d03ada9
6 changed files with 75 additions and 52 deletions

View file

@ -12,14 +12,14 @@ Variants {
required property ShellScreen modelData
active: Settings.isLoaded && WallpaperService.getWallpaper(modelData.name)
active: Settings.isLoaded
sourceComponent: PanelWindow {
id: root
// Internal state management
property bool firstWallpaper: true
property string transitionType: 'fade'
property string transitionType: "fade"
property bool transitioning: false
property real transitionProgress: 0
property real edgeSmoothness: Settings.data.wallpaper.transitionEdgeSmoothness
@ -40,7 +40,6 @@ Variants {
property string servicedWallpaper: WallpaperService.getWallpaper(modelData.name)
onServicedWallpaperChanged: {
if (servicedWallpaper && servicedWallpaper !== currentWallpaper.source) {
// Set wallpaper immediately on startup
if (firstWallpaper) {
firstWallpaper = false
@ -51,36 +50,25 @@ Variants {
// Get the transitionType from the settings
transitionType = Settings.data.wallpaper.transitionType
if (transitionType == 'random') {
if (transitionType == "random") {
var index = Math.floor(Math.random() * allTransitions.length)
transitionType = allTransitions[index]
}
// Ensure the transition type really exists
if (transitionType !== "none" && !allTransitions.includes(transitionType)) {
transitionType = 'fade'
transitionType = "fade"
}
Logger.log("Background", "New wallpaper: ", servicedWallpaper, "On:", modelData.name, "Transition:", transitionType)
Logger.log("Background", "New wallpaper: ", servicedWallpaper, "On:", modelData.name, "Transition:",
transitionType)
switch (transitionType) {
case "none":
setWallpaperImmediate(servicedWallpaper)
break
case "wipe_left":
wipeDirection = 0
setWallpaperWithTransition(servicedWallpaper)
break
case "wipe_right":
wipeDirection = 1
setWallpaperWithTransition(servicedWallpaper)
break
case "wipe_up":
wipeDirection = 2
setWallpaperWithTransition(servicedWallpaper)
break
case "wipe_down":
wipeDirection = 3
case "wipe":
wipeDirection = Math.random() * 4
setWallpaperWithTransition(servicedWallpaper)
break
case "disc":
@ -89,7 +77,7 @@ Variants {
setWallpaperWithTransition(servicedWallpaper)
break
case "stripes":
stripesCount = Math.round(Math.random() * 24 + 2)
stripesCount = Math.round(Math.random() * 24 + 6)
stripesAngle = Math.random() * 360
setWallpaperWithTransition(servicedWallpaper)
break
@ -139,7 +127,7 @@ Variants {
ShaderEffect {
id: fadeShader
anchors.fill: parent
visible: transitionType === 'fade' || transitionType === 'none'
visible: transitionType === "fade" || transitionType === "none"
property variant source1: currentWallpaper
property variant source2: nextWallpaper
@ -151,7 +139,7 @@ Variants {
ShaderEffect {
id: wipeShader
anchors.fill: parent
visible: transitionType.startsWith('wipe_')
visible: transitionType === "wipe"
property variant source1: currentWallpaper
property variant source2: nextWallpaper
@ -166,7 +154,7 @@ Variants {
ShaderEffect {
id: discShader
anchors.fill: parent
visible: transitionType === 'disc'
visible: transitionType === "disc"
property variant source1: currentWallpaper
property variant source2: nextWallpaper
@ -183,7 +171,7 @@ Variants {
ShaderEffect {
id: stripesShader
anchors.fill: parent
visible: transitionType === 'stripes'
visible: transitionType === "stripes"
property variant source1: currentWallpaper
property variant source2: nextWallpaper
@ -203,8 +191,10 @@ Variants {
property: "transitionProgress"
from: 0.0
to: 1.0
duration: Settings.data.wallpaper.transitionDuration ?? 1000
easing.type: Easing.InOutCubic //transitionType.startsWith('wipe_') ? Easing.InOutCubic : Easing.OutQuad
// The stripes shader feels faster visually, we make it a bit slower here.
duration: transitionType == "stripes" ? Settings.data.wallpaper.transitionDuration
* 1.4 : Settings.data.wallpaper.transitionDuration
easing.type: Easing.InOutCubic
onFinished: {
// Swap images after transition completes
currentWallpaper.source = nextWallpaper.source