nevereverever.de/scripts/shork.js
2026-02-22 13:12:13 +01:00

102 lines
2.1 KiB
JavaScript

let shork_image = document.getElementById("shork");
let zoomies = 4;
let turnies = 0.2;
let shork = {x: 4, y: 8};
let rotation = 0;
let shork_init = transform(shork, -rotation);
shork_image.style.transform = `matrix(${shork_init.a}, ${shork_init.b}, ${shork_init.c}, ${shork_init.d}, ${shork_init.x}, ${shork_init.y})`;
let mouse = {x: 0, y: 0};
onmousemove = function(e){
mouse.x = e.clientX;
mouse.y = e.clientY;
}
let direction = 0;
let movement = 0;
let target = 0;
function move() {
direction = vector(shork, mouse);
if (norm(direction) >= 4) {
movement = scalar(angletovec(rotation), zoomies * norm(direction)/128);
shork = add(shork, movement);
target = angle(direction);
rotation = interpolate(rotation, target, turnies) + Math.sin(norm(movement))/8;
}
let trans = transform(shork, -rotation);
shork_image.style.transform = `matrix(${trans.a}, ${trans.b}, ${trans.c}, ${trans.d}, ${trans.x}, ${trans.y})`;
setTimeout(move, 30);
}
shork_image.addEventListener("click", function(e) {move()}, {once: true});
function vector(a, b) {
return {
x: b.x - a.x,
y: b.y - a.y
};
}
function angle(v) {
return Math.atan2(v.y, v.x);
}
function angletovec(a) {
return {x: Math.cos(a), y: Math.sin(a)};
}
function norm(v) {
return Math.sqrt(Math.pow(v.x, 2) + Math.pow(v.y, 2));
}
function unit(v) {
let length = norm(v);
if (length == 0) return {x: 0, y: 0};
return {x: v.x / length, y: v.y / length};
}
function scalar(v, a) {
return {x: v.x * a, y: v.y * a};
}
function add(v, u) {
return {x: v.x + u.x, y: v.y + u.y};
}
function round(v) {
return {x: Math.round(v.x), y: Math.round(v.y)};
}
function clamp(a, min, max) {
if (a < min) return min;
if (a > max) return max;
return a;
}
function interpolate(a, b, c) {
let d = Math.abs(a - b)
if (d > Math.abs(a - b - 2 * Math.PI)) a = a - 2 * Math.PI;
if (d > Math.abs(a - b + 2 * Math.PI)) a = a + 2 * Math.PI;
if (a < b) a = clamp(a + c, a, b);
if (a > b) a = clamp(a - c, b, a);
a += 3 * Math.PI;
a = a % (2 * Math.PI);
a -= Math.PI;
return a;
}
function transform(v, a) {
return {a: Math.cos(a), b: -Math.sin(a), c: Math.sin(a), d: Math.cos(a), x: v.x, y: v.y};
}