Sharkier shork

This commit is contained in:
Never Gude 2026-02-22 13:03:08 +01:00
parent 8d4252001d
commit d0696fdf88
8 changed files with 112 additions and 60 deletions

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@ -1,15 +1,41 @@
let shork_image = document.getElementById("shork"); let shork_image = document.getElementById("shork");
let shork = {x: 0, y: 0};
let mouse = {x: 0, y: 0};
let zoomies = 4; let zoomies = 4;
let turnies = 0.2;
let shork = {x: 32, y: 36};
let rotation = Math.PI/2;
let shork_init = transform(shork, -rotation);
shork_image.style.transform = `matrix(${shork_init.a}, ${shork_init.b}, ${shork_init.c}, ${shork_init.d}, ${shork_init.x}, ${shork_init.y})`;
let mouse = {x: 0, y: 0};
onmousemove = function(e){ onmousemove = function(e){
mouse.x = e.clientX; mouse.x = e.clientX;
mouse.y = e.clientY; mouse.y = e.clientY;
} }
let direction = 0;
let movement = 0;
let target = 0;
function move() {
direction = vector(shork, mouse);
if (norm(direction) >= 4) {
movement = scalar(angletovec(rotation), zoomies * norm(direction)/128);
shork = add(shork, movement);
target = angle(direction);
rotation = interpolate(rotation, target, turnies) + Math.sin(norm(movement))/8;
}
let trans = transform(shork, -rotation);
shork_image.style.transform = `matrix(${trans.a}, ${trans.b}, ${trans.c}, ${trans.d}, ${trans.x}, ${trans.y})`;
setTimeout(move, 30);
}
shork_image.addEventListener("click", function(e) {move()}, {once: true});
function vector(a, b) { function vector(a, b) {
return { return {
x: b.x - a.x, x: b.x - a.x,
@ -21,6 +47,10 @@ function angle(v) {
return Math.atan2(v.y, v.x); return Math.atan2(v.y, v.x);
} }
function angletovec(a) {
return {x: Math.cos(a), y: Math.sin(a)};
}
function norm(v) { function norm(v) {
return Math.sqrt(Math.pow(v.x, 2) + Math.pow(v.y, 2)); return Math.sqrt(Math.pow(v.x, 2) + Math.pow(v.y, 2));
} }
@ -45,32 +75,28 @@ function round(v) {
return {x: Math.round(v.x), y: Math.round(v.y)}; return {x: Math.round(v.x), y: Math.round(v.y)};
} }
function clamp(a, min, max) {
if (a < min) return min;
if (a > max) return max;
return a;
}
function interpolate(a, b, c) {
let d = Math.abs(a - b)
if (d > Math.abs(a - b - 2 * Math.PI)) a = a - 2 * Math.PI;
if (d > Math.abs(a - b + 2 * Math.PI)) a = a + 2 * Math.PI;
if (a < b) a = clamp(a + c, a, b);
if (a > b) a = clamp(a - c, b, a);
a += 3 * Math.PI;
a = a % (2 * Math.PI);
a -= Math.PI;
return a;
}
function transform(v, a) { function transform(v, a) {
return {a: Math.cos(a), b: -Math.sin(a), c: Math.sin(a), d: Math.cos(a), x: v.x, y: v.y}; return {a: Math.cos(a), b: -Math.sin(a), c: Math.sin(a), d: Math.cos(a), x: v.x, y: v.y};
} }
let direction = vector(shork, mouse)
let movement = scalar(unit(direction), zoomies);
let rotation = angle(direction);
function move() {
direction = vector(shork, mouse)
if (norm(direction) < 4) {
shork = mouse;
}
movement = scalar(unit(direction), zoomies * norm(direction)/128);
shork = add(shork, movement);
if (norm(direction) >= 16) {
rotation = -(angle(direction) - Math.PI/2 + Math.sin(norm(movement)*2)/8);
}
let trans = transform(shork, rotation);
shork_image.style.transform = `matrix(${trans.a}, ${trans.b}, ${trans.c}, ${trans.d}, ${trans.x}, ${trans.y})`;
setTimeout(move, 30);
}
shork_image.addEventListener("click", function(e) {move()}, {once: true});

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@ -59,8 +59,8 @@ main {
#shork { #shork {
position: fixed; position: fixed;
z-index: 1; z-index: 1;
left: -32px; left: -36px;
top: -36px; top: -32px;
width: 64px; width: 64px;
transform-origin: 50% 50%; transform-origin: 50% 50%;
} }

View file

@ -1,15 +1,41 @@
let shork_image = document.getElementById("shork"); let shork_image = document.getElementById("shork");
let shork = {x: 0, y: 0};
let mouse = {x: 0, y: 0};
let zoomies = 4; let zoomies = 4;
let turnies = 0.2;
let shork = {x: 32, y: 36};
let rotation = Math.PI/2;
let shork_init = transform(shork, -rotation);
shork_image.style.transform = `matrix(${shork_init.a}, ${shork_init.b}, ${shork_init.c}, ${shork_init.d}, ${shork_init.x}, ${shork_init.y})`;
let mouse = {x: 0, y: 0};
onmousemove = function(e){ onmousemove = function(e){
mouse.x = e.clientX; mouse.x = e.clientX;
mouse.y = e.clientY; mouse.y = e.clientY;
} }
let direction = 0;
let movement = 0;
let target = 0;
function move() {
direction = vector(shork, mouse);
if (norm(direction) >= 4) {
movement = scalar(angletovec(rotation), zoomies * norm(direction)/128);
shork = add(shork, movement);
target = angle(direction);
rotation = interpolate(rotation, target, turnies) + Math.sin(norm(movement))/8;
}
let trans = transform(shork, -rotation);
shork_image.style.transform = `matrix(${trans.a}, ${trans.b}, ${trans.c}, ${trans.d}, ${trans.x}, ${trans.y})`;
setTimeout(move, 30);
}
shork_image.addEventListener("click", function(e) {move()}, {once: true});
function vector(a, b) { function vector(a, b) {
return { return {
x: b.x - a.x, x: b.x - a.x,
@ -21,6 +47,10 @@ function angle(v) {
return Math.atan2(v.y, v.x); return Math.atan2(v.y, v.x);
} }
function angletovec(a) {
return {x: Math.cos(a), y: Math.sin(a)};
}
function norm(v) { function norm(v) {
return Math.sqrt(Math.pow(v.x, 2) + Math.pow(v.y, 2)); return Math.sqrt(Math.pow(v.x, 2) + Math.pow(v.y, 2));
} }
@ -45,32 +75,28 @@ function round(v) {
return {x: Math.round(v.x), y: Math.round(v.y)}; return {x: Math.round(v.x), y: Math.round(v.y)};
} }
function clamp(a, min, max) {
if (a < min) return min;
if (a > max) return max;
return a;
}
function interpolate(a, b, c) {
let d = Math.abs(a - b)
if (d > Math.abs(a - b - 2 * Math.PI)) a = a - 2 * Math.PI;
if (d > Math.abs(a - b + 2 * Math.PI)) a = a + 2 * Math.PI;
if (a < b) a = clamp(a + c, a, b);
if (a > b) a = clamp(a - c, b, a);
a += 3 * Math.PI;
a = a % (2 * Math.PI);
a -= Math.PI;
return a;
}
function transform(v, a) { function transform(v, a) {
return {a: Math.cos(a), b: -Math.sin(a), c: Math.sin(a), d: Math.cos(a), x: v.x, y: v.y}; return {a: Math.cos(a), b: -Math.sin(a), c: Math.sin(a), d: Math.cos(a), x: v.x, y: v.y};
} }
let direction = vector(shork, mouse)
let movement = scalar(unit(direction), zoomies);
let rotation = angle(direction);
function move() {
direction = vector(shork, mouse)
if (norm(direction) < 4) {
shork = mouse;
}
movement = scalar(unit(direction), zoomies * norm(direction)/128);
shork = add(shork, movement);
if (norm(direction) >= 16) {
rotation = -(angle(direction) - Math.PI/2 + Math.sin(norm(movement)*2)/8);
}
let trans = transform(shork, rotation);
shork_image.style.transform = `matrix(${trans.a}, ${trans.b}, ${trans.c}, ${trans.d}, ${trans.x}, ${trans.y})`;
setTimeout(move, 30);
}
shork_image.addEventListener("click", function(e) {move()}, {once: true});

View file

@ -59,8 +59,8 @@ main {
#shork { #shork {
position: fixed; position: fixed;
z-index: 1; z-index: 1;
left: -32px; left: -36px;
top: -36px; top: -32px;
width: 64px; width: 64px;
transform-origin: 50% 50%; transform-origin: 50% 50%;
} }