dotfiles/.local/sioyek/shaders/dot.vertex
2026-03-02 22:25:41 +01:00

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layout (location=0) in vec2 vertex_pos;
layout (location=1) in vec2 vertex_uv;
layout (location=2) in int type_index;
uniform vec2 offset;
uniform vec2 scale;
uniform vec3 type_colors[26];
out vec2 uv;
out vec4 type_color;
void main(){
uv = vertex_uv;
type_color = vec4(type_colors[type_index], 1.0);
vec2 pos = vertex_pos * scale;
pos.y = -pos.y;
pos = pos + offset;
gl_Position = vec4(pos, 0.0, 1.0);
}