10 lines
No EOL
227 B
Text
10 lines
No EOL
227 B
Text
out vec2 screen_pos;
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out vec2 uvs;
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layout (location=0) in vec2 vertex_pos;
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layout (location=1) in vec2 vertex_uvs;
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void main(){
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screen_pos = vertex_pos;
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uvs = vertex_uvs;
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gl_Position = vec4(vertex_pos, 0.0, 1.0);
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} |